I like the way the resupply works, but have a suggestion. I can see a need for two separate functions here.
1) Resupply - a generic dump of 'stuff' that was order to your general area.
2) Refit - a general replacement of what you have with what you ordered.
A refit could be visualized by a 'beam' of short duration from the resupply ship indicating the replacement of what you have with what you ordered. This could also be done at an angle - meaning without the resupply ship needing to be overhead. This could mean that refits could be accomplished (to single players at a time) from a wider area while resupply would require a reposition of the ship. I suppose a team that spent more time ordering resupply would cause more ship movement and get fewer drops while a team that relied more on refit could refit more players in the same time.
You might restrict certain things to resupply only.
Also, if you dont do refit, you need a drop everything key. It took me forever to understand that I had to manually drop a pack to get and use the new pack. By the way, using some packs just drops them.
I am still losing the weapon render at certain angles.
Looking good.
As a note, you may want to include a targeter so resupply can be ordered to a location other than where you are. You could be in stealth mode and resupply would be a dead giveaway.
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