Update: 4-6-2005
- New stuff bolded
- Indicated task owners
- Indicated timing
- Incorporated additions from TseTse
- Added needs/next steps
Note:
The plan has been edited with wisdom from other people. It is no longer strictly “MY” plan.
Misc New Tasks:
- Start a discussion on a working title
- Start discussion on design vision
Objective:
Keep Tribes from dying out forever.
Situation Analysis:
With VUG ceasing work on the patch, and the recent sales numbers hardly inspiring a sequel, it can be assumed that if we do nothing Tribes will linger and die.
It is acknowledged that we do not trust VUG to develop or support any future Tribes product. It is further acknowledged that we don’t really trust any other publisher to develop or support any future Tribes product. Moreover, there are no developers that we would trust to develop the spiritual successor to Tribes without our oversight.
There is no purchase value in the Tribes brand; it’s only worth something to the company trying to sell down existing product. There is no benefit to buying or licensing the brand or intellectual property (IP). Anything of consequence to us as player is not trademarked.
VUG is obligated to continue to enable the functionality of the product as per the EULA until they announce they intend to do otherwise. To at least some degree, we, as a community, have the ability and inclination to continue to support the remaining operations of all 3 Tribes games beyond the abilities of VUG.
Despite the many claims that Garage Games could develop that spiritual successor, I haven’t heard from Jeff T that he’s interested. It is certainly fair to say that this option offers much promise, but it’s hardly a given.
Strategy:
1) Use consumer leverage with retailers to get them to return the remaining (maybe 30K??) units of Tribes to VUG, as the product is no longer supported. (Cost to VUG: approx $1.2M returns + $360K sales). Use momentum and publicity to draw attention to TW project. NOTE: this does not require anyone to return anything. This has to happen as part of a plan. More details on this shortly. You don't need to do anything yet.
Task owner: Marweas
Cost: time, organization
Benefit: satisfaction – it’s our right as consumers; gain notoriety
Timing: May 1st (tentative)
Next steps: create “letter to WalMart” templates; get latest contact info; create instructions for TW participants
Next update: 4/17
Needed: nada
2) Carve out a very, very simple bullet-point mission statement for a TW-run and TW-funded development project to create the spiritual successor to Tribes. Clear it through real lawyers and accountants. Create a very simple design doc (focusing on the most core design elements), and supporting requirements documents for use by prospective developers. Raise money for next step.
Task owner: Marweas
Cost: time, organization
Benefit: satisfaction – it’s our right as consumers; gain notoriety
Timing: May 1st (tentative)
Next steps: create mission statement, overview
Next update: 4/10
Needed: Need someone to manage collecting and processing input and assembling a 1 page design overview; looking for legal and tax referrals; need someone to take over as owner of this task.
3) Develop initial design and overview documentation. Develop product concept art or “look and feel” documents. Create list of potential development houses and talent and solicit bids and proposals. Raise money within community for next step. Review proposals and select developer for next step.
Cost: $1,000 (20 principal investors @ $50), time, organization
Benefit: allows us to seriously explore whether anyone is interested in making the game we all want and whether we’re capable of actually structuring an organization to run it.
4) Contract the developer(s) to create a technical demo and proof of concept based on provided info. Provide guidance and management to developer. Raise money within gaming community at large for next step. Review and evaluate technical proof of concept for fit. Pick an engine/mod platform based on need. Target mac/linux/pc for shareware. The platform has to allow for effective skiing on a network. Raise money within community for next step. Select one developer for prototyping.
Cost: $5,000 (100 principal investors @ $50), time, organization
Benefit: allows us to compare new and existing technologies for this use, get a good grasp of which developer “gets” it.
5) Develop prototype plan. Contract the developer to create first prototype to spec. Work with developer to help them create a positive demonstration of key features, art direction, and design process. Review and evaluate prototype. Raise money within community for next step. Reassess needs.
Cost: $50,000 (1,000 principal investors @ $50), time, organization
Benefit: Demonstration of developer talents and capabilities at absolute minimum cost. Allows stringent review and discussion of many elements very early in the process.
6) Contract the developer to create a multiplayer playable prototype to spec. Work with developer to help them create a positive demonstration of technology, graphics, control, key features, and design process. Review, evaluate, and revise prototype. If promising, use the prototype to secure private investment and/or publishers for remainder of project.
Cost: $500,000 (private investors, community), time, organization
Benefit: creates a playable example of the finished product we want so we can tell if this is all a waste or not; provides tangible asset for raising capital required to proceed to development.
7) TW to oversee the development and/or publishing of a spiritual successor to Tribes not based on the Tribes IP
8) Go low key - and WORK and TEST and WORK and TEST for 2 years.
9) Put out a shareware product or a freeware mod
10) [strike]Profit.[/strike] Play.
- New stuff bolded
- Indicated task owners
- Indicated timing
- Incorporated additions from TseTse
- Added needs/next steps
Note:
The plan has been edited with wisdom from other people. It is no longer strictly “MY” plan.
Misc New Tasks:
- Start a discussion on a working title
- Start discussion on design vision
Objective:
Keep Tribes from dying out forever.
Situation Analysis:
With VUG ceasing work on the patch, and the recent sales numbers hardly inspiring a sequel, it can be assumed that if we do nothing Tribes will linger and die.
It is acknowledged that we do not trust VUG to develop or support any future Tribes product. It is further acknowledged that we don’t really trust any other publisher to develop or support any future Tribes product. Moreover, there are no developers that we would trust to develop the spiritual successor to Tribes without our oversight.
There is no purchase value in the Tribes brand; it’s only worth something to the company trying to sell down existing product. There is no benefit to buying or licensing the brand or intellectual property (IP). Anything of consequence to us as player is not trademarked.
VUG is obligated to continue to enable the functionality of the product as per the EULA until they announce they intend to do otherwise. To at least some degree, we, as a community, have the ability and inclination to continue to support the remaining operations of all 3 Tribes games beyond the abilities of VUG.
Despite the many claims that Garage Games could develop that spiritual successor, I haven’t heard from Jeff T that he’s interested. It is certainly fair to say that this option offers much promise, but it’s hardly a given.
Strategy:
1) Use consumer leverage with retailers to get them to return the remaining (maybe 30K??) units of Tribes to VUG, as the product is no longer supported. (Cost to VUG: approx $1.2M returns + $360K sales). Use momentum and publicity to draw attention to TW project. NOTE: this does not require anyone to return anything. This has to happen as part of a plan. More details on this shortly. You don't need to do anything yet.
Task owner: Marweas
Cost: time, organization
Benefit: satisfaction – it’s our right as consumers; gain notoriety
Timing: May 1st (tentative)
Next steps: create “letter to WalMart” templates; get latest contact info; create instructions for TW participants
Next update: 4/17
Needed: nada
2) Carve out a very, very simple bullet-point mission statement for a TW-run and TW-funded development project to create the spiritual successor to Tribes. Clear it through real lawyers and accountants. Create a very simple design doc (focusing on the most core design elements), and supporting requirements documents for use by prospective developers. Raise money for next step.
Task owner: Marweas
Cost: time, organization
Benefit: satisfaction – it’s our right as consumers; gain notoriety
Timing: May 1st (tentative)
Next steps: create mission statement, overview
Next update: 4/10
Needed: Need someone to manage collecting and processing input and assembling a 1 page design overview; looking for legal and tax referrals; need someone to take over as owner of this task.
3) Develop initial design and overview documentation. Develop product concept art or “look and feel” documents. Create list of potential development houses and talent and solicit bids and proposals. Raise money within community for next step. Review proposals and select developer for next step.
Cost: $1,000 (20 principal investors @ $50), time, organization
Benefit: allows us to seriously explore whether anyone is interested in making the game we all want and whether we’re capable of actually structuring an organization to run it.
4) Contract the developer(s) to create a technical demo and proof of concept based on provided info. Provide guidance and management to developer. Raise money within gaming community at large for next step. Review and evaluate technical proof of concept for fit. Pick an engine/mod platform based on need. Target mac/linux/pc for shareware. The platform has to allow for effective skiing on a network. Raise money within community for next step. Select one developer for prototyping.
Cost: $5,000 (100 principal investors @ $50), time, organization
Benefit: allows us to compare new and existing technologies for this use, get a good grasp of which developer “gets” it.
5) Develop prototype plan. Contract the developer to create first prototype to spec. Work with developer to help them create a positive demonstration of key features, art direction, and design process. Review and evaluate prototype. Raise money within community for next step. Reassess needs.
Cost: $50,000 (1,000 principal investors @ $50), time, organization
Benefit: Demonstration of developer talents and capabilities at absolute minimum cost. Allows stringent review and discussion of many elements very early in the process.
6) Contract the developer to create a multiplayer playable prototype to spec. Work with developer to help them create a positive demonstration of technology, graphics, control, key features, and design process. Review, evaluate, and revise prototype. If promising, use the prototype to secure private investment and/or publishers for remainder of project.
Cost: $500,000 (private investors, community), time, organization
Benefit: creates a playable example of the finished product we want so we can tell if this is all a waste or not; provides tangible asset for raising capital required to proceed to development.
7) TW to oversee the development and/or publishing of a spiritual successor to Tribes not based on the Tribes IP
8) Go low key - and WORK and TEST and WORK and TEST for 2 years.
9) Put out a shareware product or a freeware mod
10) [strike]Profit.[/strike] Play.
Last edited: