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Renon
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Old
41 - 09-17-2003, 06:24 PM
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This Thread needs to be stickied \o/
 
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bandicot
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42 - 09-17-2003, 06:51 PM
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.
 
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SuperSlug
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43 - 09-25-2003, 06:46 PM
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http://www.ecst.csuchico.edu/~slug/T1/
 
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Timalis_
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44 - 10-05-2003, 07:44 PM
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:bump:
 
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Mav
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45 - 10-11-2003, 09:01 PM
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bump
 
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Dragon
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46 - 10-17-2003, 11:19 AM
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just wanna add this in here cause i always forget it

http://www.team5150.com/~andrew/proj...reate.ppls.php
 
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Mav
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47 - 10-17-2003, 04:26 PM
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anyone got a working interpolate script thats compatible with Stripped?
 
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Shinigami
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48 - 10-17-2003, 04:30 PM
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Quote:
Originally Posted by Mav
anyone got a working interpolate script thats compatible with Stripped?
uhhh

What is an interpolate script?
 
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SarcaStick
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49 - 10-17-2003, 04:39 PM
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Quote:
Originally Posted by Shinigami
uhhh

What is an interpolate script?
uhhh

maybe he means a script that enables you to change it on the fly?
 
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advisory
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50 - 10-17-2003, 04:58 PM
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http://www.freewebs.com/****z/

bleh. it wasnt all the way finished... maybe i might finish it someday?
 
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Shinigami
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51 - 10-17-2003, 05:33 PM
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Quote:
Originally Posted by SarcaStick
uhhh

maybe he means a script that enables you to change it on the fly?
But that wouldn't require events.
 
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Mav
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52 - 10-17-2003, 08:22 PM
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Quote:
Originally Posted by Shinigami
But that wouldn't require events.
I'll rephrase; is there a script for t1 that lets you change your interpolation value in an instant?

in T2 there was a version that once you join a map, you activate it with a button press. Then, whenever you change to you chaingun, interpolate is automatically enabled. When you switch to another weapon, it's automatically disabled.

I'm hopin for something at least similar for T1.
 
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Gambitx11x
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53 - 10-17-2003, 10:10 PM
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so there can be more chainwhores with interpolate then now? oh and now we give it to them with a script that sets it up ONLY for the cg... no offense but i think would would be the stupidest script ever made.
 
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Mav
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54 - 10-17-2003, 10:31 PM
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Quote:
Originally Posted by Gambitx11x
so there can be more chainwhores with interpolate then now? oh and now we give it to them with a script that sets it up ONLY for the cg... no offense but i think would would be the stupidest script ever made.
I hate interpolate as much as the next guy, I'm just tired of getting chained down in like a split second. I know, some people are that good, yes. But there are those out there using it alot, I just wanna even the playing field.
 
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Gambitx11x
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55 - 10-17-2003, 10:39 PM
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yea i can see where some people would wanna even it, personaly i dont play anymore..the bull**** level just went through the roof so i said screw it.. but i know for sure if someone does make this script the number of cg whores will almost double with what little people there are left.. and how many of them actually go on tw
 
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Shinigami
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56 - 10-18-2003, 04:50 AM
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Great, I love pissing people off.

Code:
editActionmap("playmap.sae");

bindCommand(keyboard0, make, "p", TO, "InterpolateToggle();");
bindCommand(keyboard0, break, "p", TO, "");

function InterpolateToggle() {
	if($net::interpolatetime == 0) {
		$net::interpolatetime = 64;
		remoteCP(2048, "<JC><F0>InterpolateTime<F2> set to <F0>default. ", 3);
	}
	else {
		$net::interpolatetime = 0;
		remoteCP(2048, "<JC><F0>InterpolateTime<F2> set to <F0>0.", 3);
	}
}
This'll let you change the value on a key press. I could look up howta make it work only with cg, but I'm lazy and don't use stripped. :/

Someone else might have one though.
 
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[meph]DooM!
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57 - 10-18-2003, 05:01 AM
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Dang, According to Gambit you just triggered the collapse of Tribes as we know it..
 
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Shinigami
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58 - 10-18-2003, 04:15 PM
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Quote:
Originally Posted by [meph]DooM!
Dang, According to Gambit you just triggered the collapse of Tribes as we know it..

Excellent. I hate LT anyways.
 
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blackpeople
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Old
59 - 10-18-2003, 08:12 PM
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you are a very bad man shinigami >:(
 
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Mav
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Old
60 - 10-18-2003, 08:37 PM
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Thnx shin. That 3 ring explosion is the only one I'll use for T1
 
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