// Do not worry about this part. Scroll down.
// I've also placed a "Change needed here" beside the lines you need to edit. Only four lines, I think you guys
// can handle it.
function loadPlayGui() {
if(File::FindFirst("play.gui") != "") GuiLoadContentCtrl(MainWindow, "play.gui");
else GuiLoadContentCtrl(MainWindow, "gui\\play.gui");
if($PlayGUI::isLoaded == 0) {
Event::Trigger(eventLoadPlayGui);
$PlayGUI::isLoaded = 1;
}
}
// Hey! VAO! VAO!
Alright, start here.
// See that 'IDBMP' line? You can change it to whatever you need. Just keep in mind that you'll need to remember
// it for later use inside of Tribes and if you are making more than one of these, you might want to name
// them accordingly so you don't get confused.
// The second part, that number (00160535), you'll only need to change if you are making more than one of these.
// So if you're in the process of starting your second one, not only will you need to change the IDBMP_namehere
// but also that number.
// And the third is the path for your translucent BMP. It's in my Tribes\config\FSB-SPY folder. Change this to
// suit you.
// After you are all finished with making your HUD, make sure you copy this IDBMP line and add it to your
// autoexec.cs file. Otherwise your HUD will not show up once you restart Tribes.
// Scroll down some more.
IDBMP_SPY_CLOCK = 00160535, "FSB-SPY\\hudbg_blue.bmp"; // Change needed here.
Event::Attach(eventLoadPlayGui, "HudGui::create();");
function HudGui::Create() {
^ code i have