Yes, and then the pigs will start to fly.
But in the real world, which is where I'm afraid I'll have to take you back now (), it's a much bigger threat for your entire team to be aware of cappers than simply having each defender waypoint BlueNose or such.
I forgot to mention how this comparison of yours is not even close. When you see IFFs... you see them anywhere; does not matter how far away they are from you. By waypointing, you will only get an updated waypoint when the capper gets within your sensor range or someone spots him. Meaning? Your pulse sensor on Raindance is down. With one method you can see him at all times... two miles away; with the other, only when someone is near him.
PS: Shinigami, auto-aim, not auto-fire.
But in the real world, which is where I'm afraid I'll have to take you back now (), it's a much bigger threat for your entire team to be aware of cappers than simply having each defender waypoint BlueNose or such.
I forgot to mention how this comparison of yours is not even close. When you see IFFs... you see them anywhere; does not matter how far away they are from you. By waypointing, you will only get an updated waypoint when the capper gets within your sensor range or someone spots him. Meaning? Your pulse sensor on Raindance is down. With one method you can see him at all times... two miles away; with the other, only when someone is near him.
PS: Shinigami, auto-aim, not auto-fire.