[1.41] Tribes AfterHope

it takes literally one extra bullet

you can wax a dude in 5 shots and you have 100 bullets

if a home d is floating for a pass each person has to hit him less than twice
 
i read this entire thread, now im going to go kill myself.

btw i have no idea what netset or interpolate/pft are but turning them on makes everyone jitter around like i'm 999ing. best hacks ever
 
ok just to clarify - interpolate=0 means there is no interpolate (or interpolate is off), pft is the same way

these values are always on unless you turn them off and force the client to only show when server updates (hence the jerkiness) - you aren't "interpolating" or "pfting" you are turning one off, and the other may be different.

which is why turning IP OFF gives lpb's an unfair advantage, its not very jerky for us and we have exact player positioning on server uptick
 
At first I was opposed to the cg nerf and was wondering why the games seemed more team oriented. This is not a bad thing moving forward, imo. You may not think 4 dmg per bullet is a huge nerf, but think of total damage compounded, throughout a 25 minute map without the damage being supplemented elsewhere.

If anything, games are more enjoyable this way and smarter team play is required, which I am for.

Bottom line, I don't mind the nerf, the games are better.
 
At first I was opposed to the cg nerf and was wondering why the games seemed more team oriented. This is not a bad thing moving forward, imo. You may not think 4 dmg per bullet is a huge nerf, but think of total damage compounded, throughout a 25 minute map without the damage being supplemented elsewhere.

If anything, games are more enjoyable this way and smarter team play is required, which I am for.

Bottom line, I don't mind the nerf, the games are better.

4 damage?

That's not how Tribes damage works, discs do 0.66 or something like that
 
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