[ATTENTION NEWCOMERS] DOWNLOAD LATEST VERSION OF TRIBES IN HERE

Plasmatic

Contributor
Updated February 2013 with a ready-to-go download.

Tribes - DOWNLOAD THIS
- Ready-to-play Tribes 1.40.655 with all fixes and Open Call 3 maps.


Original leaked Tribes version 1.40.655
Tribes 1.40.655 - Tribes 1.40.655 leaked version hosted by someone else. *updated April 14, 2011


Collection of all known fixes for this version.
Tribes 1.40.655 Service pack 1 - DOWNLOAD AND UNZIP THIS INTO YOUR NEW TRIBES FOLDER- Revised August 14, 2012


Service Pack 1 Changelog (sorta):

Spoiler
 
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the hud position fix?

/*
Huds only get respositioned when PlayGui is loaded,
so starting and leaving without playing will fuck up your hud setup.

This standalone fix prevents that.

Make sure this is loaded by
a) naming it "HudMessupFix.acs.cs" and put into config/modules ... idiot proof way.
or b) putting into autoexec.cs
or c) exec it some other way

GreyHound / Hunden
*/

$HudMessupFix::DoExport = false;

//catch the case that restores the huds, if that happened, it's save to export them later
function HudMessupFix::OnGuiOpen( %gui ) after Hud::OnGuiOpen {
if ( %gui == "playGui" )
$HudMessupFix::DoExport = true;
}

//make sure the shizzle just exports under our conditions
function HudMessupFix::OnExit() before Hud::OnExit
{
if($HudMessupFix::DoExport) //fine, don't halt
return;

echo("Sucky behavior detected and prevented.");
halt;
}
 
Whats that stuff for?
Fps boost for some players.
$pref::OpenGL::flushAfterPasses = "false";

and you should get a boost. Boosts me about 30%. Could be more.

Mayb playing with $pref::TerrainLODAmount might help too. In my case it doesn't until a value unplayable.
Don't play with those 2 settings. Disabling useMultiTexturing would pretty much get you to 50%.

Code:
$pref::OpenGL::flushAfterPasses = "False";
$pref::OpenGL::useMultiTexturing = "True";

NoFix, what does it fix? I must have missed that thread.
 
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