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~dickschnitzel~
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Old
21 - 09-10-2015, 12:51
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then replace model with super small one or w/e
 
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mariejane
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22 - 09-10-2015, 14:02
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Quote:
Originally Posted by ghostfacekilla View Post
ya but we just want model to be removed, just like cg_drawgun 0 in quaker.
would b nice because just check how nice it is when u throw away gun and ski around without!
$mj::itemtrans = 0;

will hide your mounted weapon (and flag, and pack). there will be a filtermask coming some day ..
 
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FSB-SPY
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23 - 09-10-2015, 15:13
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Quote:
Originally Posted by D4M45T3R View Post
then replace model with super small one or w/e
that replaces models for everyone, including enemies.

OG mem.dll king :P
 
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mariejane
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24 - 09-10-2015, 17:58
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www.em-jay.net/t1/itemtrans.zip now **** you guise
 
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25 - 09-10-2015, 18:15
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Originally Posted by mariejane View Post
www.em-jay.net/t1/itemtrans.zip now **** you guise
worx great. thank you. is there anyway to isolate it to just the call that draws weapon on your player and not all players? :x
 
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syndrome_x
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26 - 09-10-2015, 21:23
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Originally Posted by Groove View Post
rehosted @ my site so i dont steal ur bandwidths :P

skyrotation.zip

$mj::skyrotationspeed = 0.1; by default

but i like it around 0.005 or slower

thanks again brother

i know its a silly little thing but i had a lot more fun learning HOW you did it (and seeing how your code is different from nofix/andrew)

i love that there's so many different ways to accomplish the same end result
Where do I place the $mj::skyrotationspeed = 0.1? Is this supposed to be in a .acs.cs file named skyrotation.acs.cs?

Again, thanks for this!! All the ways you people keep making this old game looking awesome!
 
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~dickschnitzel~
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Old
27 - 09-11-2015, 01:22
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put it in ur autoexec
 
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syndrome_x
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Old
28 - 09-11-2015, 11:30
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Thanks!!
 
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mariejane
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Old
29 - 09-11-2015, 21:26
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http://www.em-jay.net/t1/skyrotation.zip

changed $mj::skyrotationspeed to integer, can be negative too, default value is 50

update ticks are something like this:
Code:
rot = featurePosition + ($mj::skyrotationspeed * 0.01) * ((timenow - timelastupdate) * 0.001)
should fix the speeding issue but I didn't test much and only in single player
 
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groove
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30 - 09-11-2015, 23:47
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[meph] still plays
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Old
31 - 01-13-2016, 02:07
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king bump for fix stupid sh grayscale



 
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Exodus
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Old
32 - 01-15-2016, 14:39
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[meph] still plays
Veteran³
Old
33 - 09-19-2016, 19:12
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item trans is cool

ty

i can't help mj bumps for no reason

etc

https://www.youtube.com/watch?v=QnhWML43NI8
 
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Exodus
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34 - 09-20-2016, 12:01
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Plasmatic
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Old
35 - 09-27-2016, 12:38
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how will i mortar broadside door without static skies?
 
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S_hift
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Old
36 - 10-05-2016, 19:49
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so anyway to apply this to player models? I wanna disable the entire transparency function of newly deployed objects and models.
 
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[meph] still plays
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Old
37 - 05-09-2017, 17:27
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Quote:
Originally Posted by mariejane View Post
you didn't ask http://www.em-jay.net/t1/itemtrans.zip

Code:
$mj::itemtrans = 0.5;
this is version 0.1 and will change trans of all items. maybe I will add filter for itemtypes .. soon .. maybe
bump for cloon
 
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Sysorex
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38 - 12-15-2017, 04:07
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Quote:
Originally Posted by mariejane View Post
www.em-jay.net/t1/itemtrans.zip now **** you guise
 
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hyung
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Old
39 - 12-15-2017, 11:13
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mj is a legend
 
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Exodus
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Old
40 - 12-20-2017, 07:08
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