As the title suggests, I have a 48 Shaman twink that I am considering leveling. He is currently DW Enh, and you can look him up (Robitussin Tauren) for gear/speccing.
My question is, is WF MH 2.7 / WF OH 2.7 the best DW spec? Right now I am WF MH 2.7 / FB OH 1.4 and it seems to work fairly well, but looking at how Stormstrike and WF operate now, would it not make more sense to just have a max top-end OH as well as close to 3.0 seconds??
Also, After SR, should I spec Resto or Ele? This char is years old (48 instead of 49 for maximum twinking back when marks = exp), so I am somewhat rusty on Shaman (shamen? plural? no idea).
Also how do you roll out in typical PVE mobs? I enter with ES, then SS, ES again, and make sure I keep LS up and that's about it. Sometimes a GoA totem as well.
Looking for tips! THXALL
Getting the slowest weapons for both hands is ideal due to the facts that a) Stormstrike is not a normalized attack (meaning slower is unconditionally better), and b) there is a 3 second internal cooldown on windfury procs.
According to the mathematically inclined folks at EJ, at level 70 you're better off with a green 2.6/2.7 offhand that you can buy off the AH than you are with an epic one that is considerably faster - if your offhand procs windfury it is going to be significantly weaker than a main hand proc and will prevent your MH from proccing it for 3 seconds.
Worth noting is that in 2.3 Enhance Shamans will get a talent that gives them spell power equal to a percentage of their attack power. With this talent, you can put
Flametongue on a
faster offhand and not destroy your damage output as you would on live servers. This makes a fast offhand more viable, but it is still far inferior to slow/slow with double windfury.
After getting what you need in Enhance, put your secondary points into Resto with the goal of getting Nature's Guidance, and if you do a lot of grouping, or plan to, Totemic Mastery. Shamans are the only dual wielding class that can get 9% hit purely from talents. 9% is a magical number in hit because it is the exact amount required to never miss a special attack versus a level 73 mob. Shamans get more talents for melee +hit than any other class in the game so it would be foolish to pass them up. You can spec Ele for improved shock damage, but shocks make up a lot less of an Enh Shaman's total damage than melee attacks do so this is generally regarded as a poor choice, and your overall damage output will reflect that.
As for grinding, you can do pretty much whatever the hell you want - Enh Shamans are almost untouchably good single-target killing machines. The highest dps rotation is Stormstriking on cooldown and rotating between Flame Shock and Earth shock on cooldown, but this is pretty mana intensive and SR alone might not always keep you going (at least until you get water shield). An efficient way to tackle general solo PVE is to fight your way into the middle of an enemy camp and drop your full set of totems (strength of earth, grace of air, mana spring, searing) there, then drag whatever mobs you fight in range of them so you get your maximum duration out of them.