One thing that hasn't been talked about much at all, is the aspect of water in the game. While I have no preference whether or not it should be in the game, I'm guessing it'll make an appearance in one way or another. (Who really knows though?). If it does make an appearance, I could think of a few decent applications of it gameplay wise. In T2 it was used as nothing more than a tool to slow down gameplay and bore it down (on most maps). However in early T2 there was a bug where you could actually ski on top of the water. (Quickly patched out but neat nonetheless). I think a fantastic way to use water would be to allow armors moving quickly to ski over it without losing alot of their momentum. Also making it so that the faster you ski over it, the less of your momentum you lose. So if a player skiing along at a normal rate went over it, he'd maybe lose 25% of his speed. Wheras if a player went over it on a blazing route, he'd lose hardly any of his speed. An application of this would be to have maps where near the edges you'd have spots of water that cappers could possibily use in their routes to evade/get a better advantage over the chasing LD.