Tribes Rebirth (source port) by Altimor - TribalWar Forums
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Altimor
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1 - 07-18-2015, 05:04
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https://github.com/AltimorTASDK/TribesRebirth
step 1: create VS projects for the darkstar code and make it compile on things besides ancient borland ****
step 2: reconstruct the missing headers in the tribes code
step 3: mass auto reformatting because it has some stupid 3 space indents randomly mixed with tabs
step 4: add cool stuff like better mouse input, security exploit fixes, higher server tickrates, and modern opengl (jk the project will fall apart before this step and tribes will die forever)
 
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AFireInAsa
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2 - 07-18-2015, 07:56
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WTB better mouse input and higher server tickrates plz
 
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pancake
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3 - 07-18-2015, 08:40
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can u make shifter mod not crash thank u
 
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darkpiece
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4 - 07-18-2015, 10:55
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lol altmor is gfg

how old r u now neway
 
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bugs_
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5 - 07-18-2015, 14:03
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I would encourage you to not do the mass auto reformat. This will make tracking real changes harder. There is always the possibility that other copies of the source may surface later. You would want to quickly and easily compare.

The mass auto reformat is something that you should do as a last step rather than an initial step if you must do it.

You would have to tell the msft compiler not to do it for you.
 
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Altimor
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6 - 07-18-2015, 14:57
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Quote:
Originally Posted by bugs_ View Post
I would encourage you to not do the mass auto reformat. This will make tracking real changes harder. There is always the possibility that other copies of the source may surface later. You would want to quickly and easily compare.

The mass auto reformat is something that you should do as a last step rather than an initial step if you must do it.

You would have to tell the msft compiler not to do it for you.
If that happened I could always just compare without whitespace.
 
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groove
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7 - 07-18-2015, 15:25
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catch-up:

-redo missing dynamix patches
-redo hudbot radar
-redo 1.40 scripting/function updates
-redo pft/png/ogg/zip format conversions
-redo 1.40 dynamic PFT settings
-incorporate existing plugin functionality - plugin loader, nogreenlines, transchat, bluelines, hires base textures
-remove the redbook CD player and replace with MP3 soundtrack/player
-redo the keybinds options screen menu
-redo scriptGL (or lose it, which would suck )

improvements:

-replace bitmap fonts with TrueType - or fix the FontEd Tool in Toolbin (it seems to have been able to convert windows fonts into bitmap fonts that are formatted properly for tribes. i could only get it to run in a win95 VM and even then it crashed like crazy so i'm not sure)
-remove size limitations on some textures (menu backgrounds, etc)
-first person weapon opacity
-some kind of GUID or player identification that would make bans easier to maintain?
-some kind of anticheat/memory scan functionality (that would hopefully be both comprehensive and lightweight)
-fps cap
-lighting and sky improvements
-options to select screenshot format (BMP, JPG and PNG would be awesome)
-allow FOV's higher than 120 to be set ingame
-some kind of server auto-download map functionality (push maps packs! hopefully from a download server that's NOT the game server so you wouldn't lag clients when someone needs maps)

i dont have much time to help anymore these days but i can probably do little bits on flights once or twice a month- i finally got a decent laptop so no more coding on a 10inch atom netbook with a broken C key
 
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Last edited by groove; 07-18-2015 at 15:27..
S_hift
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8 - 07-18-2015, 23:54
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Yea I would love to use compressed zips or rars instead just the normal compression methods
 
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S_hift
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9 - 07-19-2015, 00:02
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Also think about things like particle effects. Maybe redo rain snow and fog. With rain I was thinking of a density slider and a png that would be used as the individual texture. Same thing for the snow. As for the fog I was thinking of a low misty pocket of fog that renders at different levels and thickness depending on the maps fog level. Not thick, just patchy so you can fly through clouds and things
 
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~dickschnitzel~
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10 - 07-19-2015, 00:31
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y would u want 2 compress zips, that would only make loading times longer
 
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MadWlad
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11 - 07-19-2015, 06:52
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This would be so awesome if you could change the API to a modern one..

Shader, Light, Soft vol.Shadows and Fog, nice HDR oder Bloom even real time Raytracing is possible

With Shaders everything will look great, the bases could have all kind of details, the terrain could have grass, snow,lava, be wet.. And the High-Poly Playermodels could even have wrinkles in their faces
 
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Altimor
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12 - 07-19-2015, 11:15
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Quote:
Originally Posted by MadWlad View Post
This would be so awesome if you could change the API to a modern one..

Shader, Light, Soft vol.Shadows and Fog, nice HDR oder Bloom even real time Raytracing is possible

With Shaders everything will look great, the bases could have all kind of details, the terrain could have grass, snow,lava, be wet.. And the High-Poly Playermodels could even have wrinkles in their faces
No matter what shaders you put on it it's still going to be low poly Tribes terrain.
 
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RandalltheVandal
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13 - 07-19-2015, 12:08
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Any1 think about opening a crowdfund? If it was someone like groove(even if he was just overseeing/holding $$$)I'd donate
 
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Flipp
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14 - 07-19-2015, 12:37
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Quote:
Originally Posted by D4M45T3R View Post
y would u want 2 compress zips, that would only make loading times longer
OHMAHGOD TRIEB WILL TAKE 15 SEC TO LOAD INSTEAD OF 2-5 SEC TO LOAD OMF WUT R TRIEB GON DO?! :KING:
 
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lemon
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15 - 07-19-2015, 12:54
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the point is there's no benefit and shiftard is talking out of his ass

as usual
 
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~dickschnitzel~
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16 - 07-19-2015, 13:34
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Quote:
Originally Posted by Flipp View Post
OHMAHGOD TRIEB WILL TAKE 15 SEC TO LOAD INSTEAD OF 2-5 SEC TO LOAD OMF WUT R TRIEB GON DO?! :KING:
its about loading between maps, which can already take longer than usual if u r running HD stuff.
 
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GoFFe
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17 - 07-19-2015, 15:12
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Sry im dumb **** wat this mean for tribe we get new cool stuff or wat
 
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~dickschnitzel~
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18 - 07-19-2015, 15:20
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tbch i'd rather have better netcode
 
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AFireInAsa
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19 - 07-19-2015, 15:48
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Quote:
Originally Posted by D4M45T3R View Post
tbch i'd rather have better netcode
altimor made an aimfix that people won't even put on their servers, do you think they would change the netcode? or download anything new for that matter.

i would idk about most ppl tho
 
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~dickschnitzel~
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20 - 07-19-2015, 15:51
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Quote:
Originally Posted by AFireInAsa View Post
altimor made an aimfix that people won't even put on their servers, do you think they would change the netcode? or download anything new for that matter.

i would idk about most ppl tho
that is poopsayo's fault for being a dick and n0t adding it the 2 community, but i'm p sure ppl would download new tribe version with all neat fixes, updates etc. and just point them to dl link like 1.41 is on community
 
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