emjay is king

ya but we just want model to be removed, just like cg_drawgun 0 in quaker.
would b nice because just check how nice it is when u throw away gun and ski around without!

$mj::itemtrans = 0;

will hide your mounted weapon (and flag, and pack). there will be a filtermask coming some day ..
 
rehosted @ my site so i dont steal ur bandwidths :p

skyrotation.zip

$mj::skyrotationspeed = 0.1; by default

but i like it around 0.005 or slower :)

:heart: :sunny: thanks again brother

i know its a silly little thing but i had a lot more fun learning HOW you did it (and seeing how your code is different from nofix/andrew)

i love that there's so many different ways to accomplish the same end result

Where do I place the $mj::skyrotationspeed = 0.1? Is this supposed to be in a .acs.cs file named skyrotation.acs.cs?

Again, thanks for this!! All the ways you people keep making this old game looking awesome!
 
http://www.em-jay.net/t1/skyrotation.zip

changed $mj::skyrotationspeed to integer, can be negative too, default value is 50

update ticks are something like this:
Code:
rot = featurePosition + ($mj::skyrotationspeed * 0.01) * ((timenow - timelastupdate) * 0.001)

should fix the speeding issue but I didn't test much and only in single player
 
king bump for fix stupid sh grayscale

mYbsRXL.jpg


pnw4GJ9.png
 
so anyway to apply this to player models? I wanna disable the entire transparency function of newly deployed objects and models.
 
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