Thanks for a lot of good suggestions and feedback!
We've decided to split this into a few phases, due to lack of recources we'll need to keep all the UI changes minimal.
This is phase 1 planned for our next release:
Minor Improvements:
• Make drones persist their shield damage when scooped up / redeployed.
• Increase the drone scoop range by 1000m
Minor UI Improvements
• Make the shield/armor/hull bars a single line, much like the gang overview UI.
Take a look at the
before and
after.
We really want to remove the drone stuff out of the overview, or change it so you can change it yourself (drag stuff out of the overview if you want to). But we just don't have the time at the moment, but it's going to happen...so for now we're just trying to make everything fit better.
• Little drone icons next to their target similar to when guns are activated.
Mad PS skills.
• Show the target name of your drones in the "drones in space" window.
Mad PS skills.
Drone Settings:
As described before:
• Agressive and Passive mode for drones.
• Fighter users can choose if their fighters follow when target warps away.
Added:
• Always focus fire
Drone Commands:
As described before:
• Guard
• Assist
Added:
• Abandon Drone
Drone Shortcuts:
Making the following "bindable"
• Engage Target
• Return and Orbit
• Scoop to Drone Bay
• Drone Settings - Switching between "agressive" and "passive". Toggle "always focus fire", "fighters: follow targets"
These shortcuts will effect all drones in space. No groups yet, keeping it simple to begin with.
Like I said before this is just what we're planning for the next release, UI re haul is on its way, give it a little more time.