Summary of Todd's comments:
Closed beta: Friday, November 4th.
DJ strength, chasing, stand-still momentum has been tweaked.
3 ways to get into beta: hand-selected by HiRez, promotions/contests, pre-order VIP starter packs. 33% discount on purchases and beta guarantee.
VIP status gives you more in-game gold that goes towards classes and boosters.
'Many thousand' closed beta testers expected. Expect US, EU and AU servers.
Closed beta will focus on character progression outside of matches.
Open beta will focus on maintaining progression.
CBT will have NDA. Don't expect servers to be up 24/7, but they will be up a lot more than it was in Alpha.
Main goal of loadout system was to introduce a class-based system to Tribes; feel it will make gameplay more interesting. Customization not in the foreseeable future. If players were given complete weapon freedom, a dominant strategy would emerge and it would no longer be a class-based game.
Disc+2 system: Lot of discussion in the studio. Giving every class a disc hurts its distinctiveness (both the class and spinfusor). At least 3 loadouts have a spinfusor.
Boost confirmed for Jumper class?
Perk/skill system per class.
Character progression: to max out the Soldier class, 20 hours of gameplay will be needed. $/VIP and boosts will shorten requirements. Currently 11 skills/perks per class, will likely change during and after beta. Character ranks set at 50.
No server browser for CBT. Select gametype and hit Join. Expect sever browser for final release.
Social features: Currently contains a friends-list, next will be a party system and clan rosters, with e-sport features in the future.