lt has an unwritten rule of "don't ski with the flag, don't hide with the flag". when people follow this rule, the game is very fast paced and fun. when people don't follow this rule (or decide to bend it ever so slightly), a) the other team feels cheated, or b) the other team follows suit and the game degenerates into a boring stalemate.
we used to have the same problem with the chaingun. a couple years ago we nerfed the shit out of the chaingun and it doesn't seem to be as big of a deal anymore, even with netset letting people set terp to 0 and pft to whatever they want. in my opinion, our change to the chaingun was entirely positive, now people who want to chain a lot can use it and it doesn't feel anywhere near as unfair. it still works effectively if the player wants to stay in the air, and it still works effectively at forcing players to the ground.
what can we implement to solve the skiing / hiding problem? i think the problem has several parts:
- skiing during standoffs
- hiding during standoffs
- taking the "long way" home on a cap
some ideas:
- hot potato - players can only hold a flag for a certain limit (1 minute? 2 minutes?). then they... die? it gets returned automatically?
- tether to home stand - players with a flag must be within some distance to their home stand (say 400 meters?). players breaking this tether have a limited time to get back within tether range (5 seconds)? after a grab, players have a fixed amount of time to get within tether range (1 minute?)
bad ideas from other tribes games:
- permanent iff on capper
what do you guys think? this has always been something that bugged me and it seems like we should be able to come up with a decent mechanic which solves it, without changing the game too much. does this even bother anyone else or is it just me?
we used to have the same problem with the chaingun. a couple years ago we nerfed the shit out of the chaingun and it doesn't seem to be as big of a deal anymore, even with netset letting people set terp to 0 and pft to whatever they want. in my opinion, our change to the chaingun was entirely positive, now people who want to chain a lot can use it and it doesn't feel anywhere near as unfair. it still works effectively if the player wants to stay in the air, and it still works effectively at forcing players to the ground.
what can we implement to solve the skiing / hiding problem? i think the problem has several parts:
- skiing during standoffs
- hiding during standoffs
- taking the "long way" home on a cap
some ideas:
- hot potato - players can only hold a flag for a certain limit (1 minute? 2 minutes?). then they... die? it gets returned automatically?
- tether to home stand - players with a flag must be within some distance to their home stand (say 400 meters?). players breaking this tether have a limited time to get back within tether range (5 seconds)? after a grab, players have a fixed amount of time to get within tether range (1 minute?)
bad ideas from other tribes games:
- permanent iff on capper
what do you guys think? this has always been something that bugged me and it seems like we should be able to come up with a decent mechanic which solves it, without changing the game too much. does this even bother anyone else or is it just me?