[T1 Release] TRIBES 2015

Upcoming changes:

-lush, mud, and mars updated to groove's/damaster's 512x textures
-FOV changed from 90 to 110
-Shadows enabled
-Stock disc launcher skin (hires version)
-ClientSideExplosions set to False
-Groove's MarsDay sky

Still working on independent resolution support.

Anything else that stands out? Still weighing in possibility of adding HQ base textures, but will probably be an add-on so it's not a crazy 500+mb download.
 
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yes. 110 fov & Stock disc launcher skin (hires version) is nailing the entire thing.

yes to the idea of HQ textures as add-on - just be specific with the instructions "how to use HQ textures" - you know.. for new players that might be interested in Tribes 2015 set ;)

and please... GROOOOOV tribe2015 needs to work on lower resess.

thanks

xo*
 
all awesome changes

if u want i'll slap together a 'hires addon pack' with my hires base textures + the 512x versions of mine and damasters terrains, i figure if people wanna run the hires base textures they should want to run the crisper terrains to go with 'em

and i know a few ppl have asked if i can change the scaling of menu stuff to deal with higher resolutions but i honestly think it can be done without a plugin it just might not be quite as pretty and a bit of work learning how to setup the menus properly. there's scaling stuff in there already i just don't think any of us really understand how to make it work right

p.s. the only stupid little thing i would add is maybe discoboogie button

i like 2 watch tribe guy dance
 
I think plugin is the only way unless I make manual offsets for each resolution (like I did for 2 already). Which is super hacky/tacky/wacky. I want to avoid hours of pixel peeping and also confusion of overwriting files for the player.

Right now even if I make the buttons be sized "center" horizontally, there is no way to offset them. So I can only have 1 button be in absolute center, when I need to do 2.

Shifting from pixel values to percentages is the way to fix this.

There has to be a fairly straightforward method of hooking these GUI elements and having them respond to commands like "10% from left side of $fullscreen_res" etc.

Or, you know, just add CSS3 support. :lol:

Edit: But yes please put together HQ base\textures add-on pack that someone can just drop-in. :)

Edit2: Added your mars sky to v1.1
 
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hey guys, groov have a tribe vid with a gay music too!

that's a very sexy sky ;)

you can also check these out if you want. I packed skies and coO planets for tribe 140 a few years ago.

Planets&Skies

or just the crappy planets

Planets.zip
 
If wrong place to ask, apology but damage taken..is there any way to reduce the "redness" when you take damage? It is almost like i am blinded by a flash bang for 2 seconds?
 
If wrong place to ask, apology but damage taken..is there any way to reduce the "redness" when you take damage? It is almost like i am blinded by a flash bang for 2 seconds?

this wasnt a problem on my old hp monitor but now i have an IPS and the redness is ridiculous, i used to be able to shoot right after i get hit but now i cant see shit the best thing to do is up the gamma to the brightest but it only helps a little
 
groove and thyumper both use a hacked dll 2 remove redness, pm them and im sure they will send it 2 u antonio u cheater
 
tbh thumper never had it working well only me and alrik had decent scripted replacements

there are a lot of situations where u take little increments of damage and its' hard to represent onscreen w/o losing feedback

i never really used it beyond a pub or two and in videos
 
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