Amadeu5 said:Quote:
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p.p.s. i chain better now than i ever did with interpolate
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...and that is exactly one of the main reasons it isn't a cheat. Cheating always makes people better. The thing that some people find useful while others don't is called a setting.
The only thing that means is it's popular. There are a lot of people who suck w/ the CG with or without interpolate (me for example, although I might suck a tiny bit less without it). If those people are smart enough to stop trying to chain and improve their MA's instead, it's one major step in reducing whorage.SideSlash said:um.. you missed my point completely. interpolate does in fact make most people better with the chaingun, as it makes it easier to see where the enemy actually is, resulting in more effective and successful chaining (if you deny that you're an idiot). but strangely enough, i have been chaining better recently than i did with interpolate. i mentioned it as an exception.
SideSlash said:and shinigami, interpolate is not just a visual preference. it actually changes the location of your enemy on a map or in the air (with interpolate=64 your enemy would appear at point A, but with interpolate=0 he would appear at point B, his ACTUAL LOCATION). FOV just distorts the angles at which players appear on your screen, it doesn't actually change anything.
SideSlash said:and shinigami, interpolate is not just a visual preference. it actually changes the location of your enemy on a map or in the air (with interpolate=64 your enemy would appear at point A, but with interpolate=0 he would appear at point B, his ACTUAL LOCATION). FOV just distorts the angles at which players appear on your screen, it doesn't actually change anything.
secrax said:What I find so interesting about LastHope is how surprisingly simple it is for server admins to exclude certain players from being validated. While I'm not pointing fingers, it's pretty obvious when you're on a clan operated server being chainwhored by clan members.
The unique, usual, rebuttal:
"We're using LastHope, How do you suppose we're cheating?"
If you knew what makes nonregs happen, then you'd know that none of the 64 ip nonregs hit the target, so they'd either stay nonregs or you'd just see your bullets miss (as they actually do). So yes, 0 ip does reduce the number of nr's, but doesn't increase the number of hits.SideSlash said:uh, actually it does make your chain reg more. when you're shooting at an actual target 100% of the time instead of a predicted target, your chain bullets and discs hit alot more often. less fakies, less rubber bullets. and like i said, it changes the enemy's location on your screen. so yes it's visual, but it is a visual SHIFT instead of a visual distortion (FOV).
Assuming you hit the target, you hit the target and deal damage. Assuming you don't hit the target, you either see a miss or an nr. Since neither of those is rewarding, I don't see how getting fewer nr's and more misses is a cheat.SideSlash said:i didn't say it increases the number of hits, i just said discs and chain hit more often.. as in, assuming you hit the target, when ip=0 your discs and chain are more likely to register. when ip=64, you are often aiming at the wrong target.. that's the whole idea.