Time to show you guys SH with terrain re-textured

wouldn't this messup ppl's routes? i cant remember, but i think a bunch of my routes depend on terrain cues... unless the terrain type stays the same just changes color.
 
Pachacutec said:
wouldn't this messup ppl's routes? i cant remember, but i think a bunch of my routes depend on terrain cues... unless the terrain type stays the same just changes color.

a. you cant cap for shiz.
b. if they interfere with your perception, dont use em
c. a & b
d. vav
 
i think what youve dont here looks great... incredible even...

unfortunately for me, it looks to much like t2 for me to bear :ugh:
 
Maniacal said:
i think what youve dont here looks great... incredible even...

unfortunately for me, it looks to much like t2 for me to bear :ugh:

Yeah, but I guess I could get used to it if I used it.
 
Maniacal said:
i think what youve dont here looks great... incredible even...

unfortunately for me, it looks to much like t2 for me to bear :ugh:

and looking like t2 is a bad thing?

edit:
BLiSTeD said:
release the apps?

yea..release apps with no documentation to get a millions pm's and hear people whine on how they 'fucked up' their tribes?

I don't think so
 
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from what everyone has said, it sounds like these textures will revamp t1. Someone who already d/l'd the AVI try to find somewhere to post it - the link is down.
 
Gerudo said:
I see it now, Tribes 1 repackaged by sierra, with deals done with the new projects in community, re released to revive t1. Of course some adjusments might be made, and who knows how far you can take the engine.

edit: source code


The darkstar is better than torque
 
I have a few more screenshots, but tw is acting up, so i'll just wait till it's 100% again.

In the meantime, I put the avi up on my 5150 space.

Avi right click and save
 
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