Beatles Mod TF2 by HypnosisFX - TribalWar Forums
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HypnosisFX
VeteranXV
Old
1 - 11-20-2007, 20:58
Ok ive heard a few of you cry babys say "WTF spawn timer to long and bla bla bla" So im working on installing the mod.

Is there any Limits like class limits or anything you guys wanna see, Also do you guys want the customs or no.....cause im might remove them all.
 
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Vifoxe
VeteranX
Old
2 - 11-20-2007, 21:50
2 snipers per team max
 
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Eggi
VeteranXV
Old
3 - 11-20-2007, 22:51
beetles mod

and <3 that mod is good. if you need any help with setup let me know.

i dont run hlstatsx on my server
 
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kazan
VeteranXV
Contributor
Old
4 - 11-20-2007, 23:25
Quote:
Originally Posted by Vifoxe View Post
2 snipers per team max
No, **** that. If my team or the other team decides they're going to be retarded and play more than 2 snipers, so be it. It's annoying, and it's stupid, but you rarely ever see more than 2 or 3 good snipers on any given server, so it's not like you're going to have to deal with being completely shut down before you can get out of your base. And even then, go spy and knife the ****ers. It's not hard.
 
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BloodyShark
VeteranXV
Old
5 - 11-21-2007, 01:25
good god no class limits.
 
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g0ds gReeN
VeteranXV
Contributor
Old
6 - 11-21-2007, 02:23
all you need is love?
 
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aScotiA
VeteranXV
Old
7 - 11-21-2007, 05:25
add a nurse class whose primary weapon is stripping, which freezes the enemy for your teammates to kill
 
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Tekno
VeteranXV
Old
8 - 11-21-2007, 06:00
sniping is for ****s
 
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HypnosisFX
VeteranXV
Old
9 - 11-21-2007, 07:18
Quote:
Originally Posted by Eggi View Post
beetles mod

and <3 that mod is good. if you need any help with setup let me know.

i dont run hlstatsx on my server
Yes i do need help big time, i cant find the file i need, they all say CSS on them.
 
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HypnosisFX
VeteranXV
Old
10 - 11-21-2007, 07:23
If any class is going to get a limit it would be the Spy class, 1 per side.
 
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BloodyShark
VeteranXV
Old
11 - 11-21-2007, 10:40
no. cuz then the team get stuck with a ****ty spy.
 
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Ratorasniki
Tribalwar Admin
Contributor
Old
12 - 11-21-2007, 16:22
class limits are gay
 
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JoMo
VeteranXV
Immigrant
Old
13 - 11-21-2007, 16:35
Class limits are gay on pubs.
 
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Eggi
VeteranXV
Old
14 - 11-21-2007, 16:58
Quote:
Originally Posted by HypnosisFX View Post
Yes i do need help big time, i cant find the file i need, they all say CSS on them.
lol you need to download this set of files:

http://www.beetlesmod.com/BeetlesModTF2_0_30B.zip

hit me up on irc later tonight if you need help.

by default, the mapped dir for all beetlesmod files is /beetlesmod

so, unless specifically stated
your .txt/.ini files go in /addons/beetlesmod
your .cfg files go in /cfg/beetlesmod

i think it goes over that in the installation guide (which kinda sucks, but is better than the manimod install guide)

oh and you can also do a bunch of hooks and ****
so like, when jomo joins the server, you can immediately turn on class limits for him.

theres some cool script features you can do as well, and you can add a bunch of stuff to your menus, but i havent played with that - i can only help with teh basic vanilla set up.
 
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DV
VeteranXV
Old
15 - 11-21-2007, 17:54
Class limits are gay.

But I do prefer to play on servers with a lower respawn time.
 
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HypnosisFX
VeteranXV
Old
16 - 11-21-2007, 18:52
Ok So No class limits for now, Spawn times will be reduced but how long. I dont want insta -spawn. ill be in #prime Irc so look me up
 
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Last edited by HypnosisFX; 11-21-2007 at 19:12..
Hellsfury
VeteranXV
Contributor
Old
17 - 11-21-2007, 19:12
Messing with the spawn timer ****s up map balance. Don't forget that the length of the spawn timer is not static, it dynamically changes with how well, you and your team are doing.

Good luck with 2fort or Hydro when the enemy is spawning every 4 seconds.
 
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DV
VeteranXV
Old
18 - 11-21-2007, 20:16
5 to 10

No more than 10 seconds.
 
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JoMo
VeteranXV
Immigrant
Old
19 - 11-21-2007, 20:36
Quote:
Originally Posted by Hellsfury View Post
Messing with the spawn timer ****s up map balance. Don't forget that the length of the spawn timer is not static, it dynamically changes with how well, you and your team are doing.

Good luck with 2fort or Hydro when the enemy is spawning every 4 seconds.
.
 
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dibs
VeteranXV
Old
20 - 11-22-2007, 19:33
Quote:
Originally Posted by Hellsfury View Post
Messing with the spawn timer ****s up map balance. Don't forget that the length of the spawn timer is not static, it dynamically changes with how well, you and your team are doing.

Good luck with 2fort or Hydro when the enemy is spawning every 4 seconds.
i used to like hydro alot, it was probably my favorite map, but the last few times i've played it on a SA server the map lasted about 2 hours.
 
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