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Empirion
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Old
341 - 02-02-2009, 12:45
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Quote:
Originally Posted by Rev_Night View Post
$180 compared to replacing his whole pc is cheap
I'm referring to you saying to wait for reviews.
 
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Odio
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Old
342 - 02-02-2009, 12:51
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He wouldn't be able to use a 4870 with that computer.
 
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Ztir
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Old
343 - 02-02-2009, 12:52
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yeah

as soon as i started working in IT i stopped giving a **** about my home computer, its probably completely filled with spyware

that thing was the bomb like 5 years ago tho
 
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Rev_Night
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Old
344 - 02-02-2009, 12:58
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Quote:
Originally Posted by Empirion View Post
I'm referring to you saying to wait for reviews.
i was referring to reviews from other people

Quote:
Originally Posted by Odio View Post
He wouldn't be able to use a 4870 with that computer.
upon seeing those specs, yes. they weren posted when i made that comment
 
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blazindave
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Old
345 - 02-02-2009, 13:34
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Is there an estimated beta release date?
 
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Empirion
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Old
346 - 02-02-2009, 13:43
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Quote:
Originally Posted by Rev_Night View Post
i was referring to reviews from other people
I was refering to the fact that it's a mod and could check it our for himself for free but if you were refering to waiting on updating his box than I retract my refered referance.
 
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Limbo
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Old
347 - 02-02-2009, 13:53
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Quote:
Originally Posted by OriGiNaL View Post
I'm not saying I don't agree with you - but using this analysis for tribes 1 is to say that LT was the purest form of the game, since it had the least amount of flare or addons and was really 5 players vs 5 players and a flag.

For the record, I really enjoyed T1, T2 Classic and LT - I might go as far as to say that I enjoyed the sport of LT as much as I enjoyed the game play of T1 base.
I agree with this.
Also, T1 had the element of player visibility, which got really mucky in T2, in terms of depth of perception and just simply spotting players, just wondering if the devs on this mod have taken that into consideration? Especially since the graphical details are so high, visibility may be a big issue even with IFFs.
 
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Dr.Oopy
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Old
348 - 02-05-2009, 07:40
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Yup player visibility is something we're conscious of.
So far it's been working out quite well, but there are still scale issues that need addressing (ie speed of certain movements cause relational scale issues).
We're aiming for pretty impressive scale sizes to make good use of the engine, but it's all a balancing act that is still in the playing around stage.
 
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