New LT Map (2)

AnubiS

Veteran XV
UpHill2LT:
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sshot0078.png

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-Just a simple re-do of UpHill2 from HavoC.
-You don't need to download this to play on a server
-1.30 put in base/missions
-1.40 put in lt/missions

DOWNLOAD: map_UpHill2_LT.zip
i guess i woke up too early today. Its pretty fucking hard to create routes in this map. ahah!!
 
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i was playing on a server as "nagger" and i 2v1'd anubis and his buddy

they do not know routes and i beat them easily using disk only on, they were escorting and map was rd, i am proud to say they have ski scripts

in conclusion i support this map
 
lol nagger, i wasnt playing. "his buddy" is my young brother and we were testing some IP issues. I dont "play" Base as <!>AnubiS'', so dont worry about my skill.

And no, greyhound, I didnt. I dont map LT maps. Just got this (very old) map from HavoC and made something simple for LT players. If you refresh all servers you will notice Annihilation and Base LT are the most popular servers and to keep people playing I think we should have more diversity of maps. I dont know. But if you think the map is worth of playing, you could teach me the diference btween regular and LT mis script0rz
 
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Just open any LT map's mis file and scroll to the bottom. You'll see it contains information about which scripts to load etc. You basicly released a cluster map that way. I'm no mapper tho, but i guess those 3-4 lines have to be adjusted to make it an actual LT map, no matter from which directory it is loaded etc.
 
It's not an LT map without the LT code. Anubis just started removing shit from the Havoc map and thought that that's how it works. He then plagiarized the instructions from the Laughing Stork post and called it a day.
 
Code:
//--- export object end ---//
$teamScoreLimit = 8;
exec(objectives);
newObject("LT", SimVolume, "LT.vol");

I think this is it?

I dunno, something is still wrong because the CTF hud dont reconize the flag catch

Help? Limónjito I know you know it

};
instant Item "Blood Eagle Flag" {
dataBlock = "flag";
name = "";
position = "-555.097 -8.69782 220.465";
rotation = "0 -0 -2.29493";
destroyable = "True";
deleteOnDestroy = "False";
rotates = "False";
collideable = "False";
count = "1";
objectiveLine = "13";
caps7 = "0";
caps6 = "0";
caps5 = "0";
caps4 = "0";
caps3 = "0";
caps2 = "0";
caps1 = "0";
caps0 = "0";
enemyCaps = "0";
changeTeamCount = "0";
holdingTeam = "-1";
carrier = "-1";
pickupSequence = "0";
atHome = "true";
originalPosition = "-555.098 -8.69783 220.463";
scoreValue = "1";

flag code looks ok.
 
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