Apotheosis
Veteran XV
I don't know if this opinion is completely unfounded, but it seems to me that the Buckler might be a very overpowered weapon in its current state. I haven't heard of any restrictions on its use besides the Medium armor class restriction, but being able to reflect just about any projectile even while the player is in midair sounds much too useful/unbalanced to me. It seems even worse than the shield that was added into Counter-Strike a while ago, as this Buckler returns the fire as well.
It seems like the only time a player using the Buckler is completely vulnerable is when he's standing on the ground, and a projectile explodes right next to him.
I guess I still haven't seen a screenshot of how large of an area the Buckler defends, but if a player is able to move the Buckler's shielded area around his body with the crosshair, won't he potentially be able to block just about all incoming fire if he is midair, given that he is quick/skilled enough (except the sniper rounds, of course)?
Also, considering a duel situation, what's to prevent a player from blocking an incoming disc, immediately switching over to the Disc Launcher, firing, and then switching back to the Buckler as fast as possible? Unless the opponent is equiped with a Buckler as well, won't the opponent be at a severe disadvantage?
Perhaps there should be some disadvantage to blocking with the Buckler, such a reduction of either the player's Jet Energy or Suit Energy? Or is there something else that I haven't thought about, heard about, or know about that balances this issue?
Thanks
It seems like the only time a player using the Buckler is completely vulnerable is when he's standing on the ground, and a projectile explodes right next to him.
I guess I still haven't seen a screenshot of how large of an area the Buckler defends, but if a player is able to move the Buckler's shielded area around his body with the crosshair, won't he potentially be able to block just about all incoming fire if he is midair, given that he is quick/skilled enough (except the sniper rounds, of course)?
Also, considering a duel situation, what's to prevent a player from blocking an incoming disc, immediately switching over to the Disc Launcher, firing, and then switching back to the Buckler as fast as possible? Unless the opponent is equiped with a Buckler as well, won't the opponent be at a severe disadvantage?
Perhaps there should be some disadvantage to blocking with the Buckler, such a reduction of either the player's Jet Energy or Suit Energy? Or is there something else that I haven't thought about, heard about, or know about that balances this issue?
Thanks