Apotheosis
Veteran XV
As I understand it, Arena will be a built in map type for T:V, and seeing as to how much I loved Arena in T1, I certainly hope IG does it right
There are a few issues in T1 Arena there were very annoying for most players. I just wanted to list them out here, and hope that one (or more) of the Devs would have something to say about some of the items.
1) LASER RIFLES
First of all, sniping was a big problem in T1 Arena. Before the use of Laser Rifles was limited, almost everyone would snipe in outdoor maps. After a while, several modifications were made to a couple servers, which allowed for the reduction of Laser Rifle damage done by about 40% and/or limited each team to two Laser Rifles.
In general, I really dislike the idea of modifying weapons across game types, and I am a great proponent of being as consistent as possible throughout. However, in this case, I felt that the damage reduction was entirely necessary. In some maps, it would literally be a race to see which team could get out of the base first, so that they could have the best sniping positions, and the first snipes out. This led to some players dying within just 5 seconds of leaving the base.
I also did not like the idea of limiting the Laser Rifles to just two purchases per team for similar reasons, and also because I witnessed one too many TKs for that last Laser Rifle.
Honestly, I don't know which position is the better. I personally would not mind having the total removal of the Laser Rifle from the Arena game type. I think the main attraction to Arena should be the close combat and team oriented play, and I feel that Laser Rifles detract from these "features" too much.
2) HEAVY ARMOR
In T1 Arena, Heavy Armor was disallowed from use for good reasons. The Mortar was much too powerful, spam was a problem, and the Heavy was too overpowering in terms of armor in indoor maps. I can't see the Heavy Armor being in T:V Arena, but this also brings up the issue of consistency among game types.
3) INVENTORY USE
In T1 Arena, Inventory Stations were limited to two uses per round in order to prevent players from running back and forth between the stations every they they got hurt. Also, all Base Inventory Stations and Generators were invincible. I take it that T:V will have a similar implementation.
4)TEAM KILLS (DAMAGE)
TKing is an issue in every game type, but especially so in Arena, where each player gets one life. The most annoying aspect of Arena for me was not the accidental TKing (I can understand that) -- it was the behavior of some players who just liked bringing other players' life down to less than half intentionally, just to be an annoyance. In fact, I think this was the perfect form of annoyance for this game type. The TKer would serve no penalty (and would be having his form of "fun"), and in many cases would aggravate the victim to the point of them TKing back, sometimes resulting in the victim being kicked. A major problem is that the admin has to be on the same team as the TKer in order to see this happening and know who to kick, so I propose some kind of direct penalty for the TKer. Perhaps a percentage of damage done to other players will also be taken by the TKer? Or maybe if the TKer takes more than 50% of a victim's health down in a round, the victim will be free to TK the TKer on that round and the next, without penalty.
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Item (4) in this list was not very common, admittedly, but I felt that it was one of the greatest annoyances in T1 Arena. I wouldn't be terribly bothered if no action was taken to remedy the issue (4). I mainly just wanted to see what the Dev though about issue (1).
If anyone has any other thoughts or issues about what Arena will be like in T:V, please bring them out
Edit01: Updated issue (3). Added last paragraph. Grammar.
There are a few issues in T1 Arena there were very annoying for most players. I just wanted to list them out here, and hope that one (or more) of the Devs would have something to say about some of the items.
1) LASER RIFLES
First of all, sniping was a big problem in T1 Arena. Before the use of Laser Rifles was limited, almost everyone would snipe in outdoor maps. After a while, several modifications were made to a couple servers, which allowed for the reduction of Laser Rifle damage done by about 40% and/or limited each team to two Laser Rifles.
In general, I really dislike the idea of modifying weapons across game types, and I am a great proponent of being as consistent as possible throughout. However, in this case, I felt that the damage reduction was entirely necessary. In some maps, it would literally be a race to see which team could get out of the base first, so that they could have the best sniping positions, and the first snipes out. This led to some players dying within just 5 seconds of leaving the base.
I also did not like the idea of limiting the Laser Rifles to just two purchases per team for similar reasons, and also because I witnessed one too many TKs for that last Laser Rifle.
Honestly, I don't know which position is the better. I personally would not mind having the total removal of the Laser Rifle from the Arena game type. I think the main attraction to Arena should be the close combat and team oriented play, and I feel that Laser Rifles detract from these "features" too much.
2) HEAVY ARMOR
In T1 Arena, Heavy Armor was disallowed from use for good reasons. The Mortar was much too powerful, spam was a problem, and the Heavy was too overpowering in terms of armor in indoor maps. I can't see the Heavy Armor being in T:V Arena, but this also brings up the issue of consistency among game types.
3) INVENTORY USE
In T1 Arena, Inventory Stations were limited to two uses per round in order to prevent players from running back and forth between the stations every they they got hurt. Also, all Base Inventory Stations and Generators were invincible. I take it that T:V will have a similar implementation.
4)TEAM KILLS (DAMAGE)
TKing is an issue in every game type, but especially so in Arena, where each player gets one life. The most annoying aspect of Arena for me was not the accidental TKing (I can understand that) -- it was the behavior of some players who just liked bringing other players' life down to less than half intentionally, just to be an annoyance. In fact, I think this was the perfect form of annoyance for this game type. The TKer would serve no penalty (and would be having his form of "fun"), and in many cases would aggravate the victim to the point of them TKing back, sometimes resulting in the victim being kicked. A major problem is that the admin has to be on the same team as the TKer in order to see this happening and know who to kick, so I propose some kind of direct penalty for the TKer. Perhaps a percentage of damage done to other players will also be taken by the TKer? Or maybe if the TKer takes more than 50% of a victim's health down in a round, the victim will be free to TK the TKer on that round and the next, without penalty.
---
Item (4) in this list was not very common, admittedly, but I felt that it was one of the greatest annoyances in T1 Arena. I wouldn't be terribly bothered if no action was taken to remedy the issue (4). I mainly just wanted to see what the Dev though about issue (1).
If anyone has any other thoughts or issues about what Arena will be like in T:V, please bring them out
Edit01: Updated issue (3). Added last paragraph. Grammar.
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