^^^^^
What He Said.
Quote:
Originally Posted by Ryan
I fixed the "refire if holding down fire" bug
Collision with the attachment point is another matter. I'm not the one who decides these things though...
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Thanx for Fixing Refire Bug.
As Far as the Grapple - those of us lobbying for it to be breakable were mainly talking about the attachment point. IMO the Line shouldn't be breakable (however realistic) because of the amount of Large Radius Explosions that would almost Nullify the Grappler - but making it so everytime someone grapples to run away- you only need 1 PRECISE Disc/Burner shot to bring them crashing down would Both Add another type of Skilled/Timed shot to the game (like the MA) but it would also i Believe Balance out 2 of the 3 Issues reguarding Grapple Abuse.
1) Hanging HoFs, Defenders or Offense
2) Grapple Standoff Cappers being so Dominant
Which Only Leaves
(3) Soft Ground Grappleing Abuse to Gain momentum on Outdoor Maps.
Im a huge advocate of the grapple( <3 Cavern) but I wouldnt Mind giving up soft ground Grappling. IM a Capper and it would seem so useful to me but it does add a fairly Unrealistic Dimension and could possible be abused (more testing once LD get better chase methods).. Also, I kind of like the mental awareness it would take to make sure your routes on Outdoor maps would pass by Hard Objects if you wanted to incorporate quick roudabout turns and such.
Im done whoring this thread but i just wanted to respond again since we finally got a Dev in here to chat with us.
You guys rock and thanx for listening.