I was reading about UT2k4 earlier today when I stumbled upon this tidbit of news:
"UnrealTV match broadcast system will allow for hundreds of people to view an Unreal Tournament 2004 match with minimal performance impact on game server. UnrealTV will be fully integrated into the server browser to make it easy to located broadcasted matches. "
Considering that T:V is using the latest version of the unreal engine, will we be seeing this integrated into T:V from the start? Here's another portion of news:
""UTV will be released for UT2K3 with a public beta happening shortly after E3 (just trying to tie up all the lose ends). Some people already have access to it. However, UT2K4 will go a step further and report proxies to the master server that will then show up in a tab on your server browser making it really simply to watch a match. "
Anyone who played T2 in classic knew about how fantastic T2TV was when it came out. Seeing this functionality implemented into T:V from the start would be a tremendous boon to the game.
"UnrealTV match broadcast system will allow for hundreds of people to view an Unreal Tournament 2004 match with minimal performance impact on game server. UnrealTV will be fully integrated into the server browser to make it easy to located broadcasted matches. "
Considering that T:V is using the latest version of the unreal engine, will we be seeing this integrated into T:V from the start? Here's another portion of news:
""UTV will be released for UT2K3 with a public beta happening shortly after E3 (just trying to tie up all the lose ends). Some people already have access to it. However, UT2K4 will go a step further and report proxies to the master server that will then show up in a tab on your server browser making it really simply to watch a match. "
Anyone who played T2 in classic knew about how fantastic T2TV was when it came out. Seeing this functionality implemented into T:V from the start would be a tremendous boon to the game.