I can't wait to learn a little bit more about the new stations/inventory/deployables/generator systems.
All four of these things come together into one whole.
The ease of killing the generator and what things the generator powers effect how useful they are.
The ease of killing the stations, how they work, and the inventory system ties into how busy a station is, how fast it pushes people through, and how useful it is in general.
The deployables play surrogate in some instances to the functions of a base. In this game, will there be such a powerful deployable, like the T2 inventory station, or will it be broken down into a group of smaller deployables.
Right now, I can see two stations in the shots. An "armory" which has 4 access points (4 at a time?) and dispenses inventory.
But I don't think it dispenses health.
Because there is another station. The repair station. Does this regenerate health and not ammunition?
Do we need to make two station visits for a complete refresh? If so, are these stations faster than in the older games, so that someone can refresh quickly by popping by a repair and then an armory station?
Even more interesting. Do we have to deploy two stations to create a complete refresh in the field?
Do health kits get distributed (or are they even in the game?) by the repair station or the armory station? If they come from the armory station, could one theoretically buy a bunch of repair kits and heal up without going to a repair station?
What do people think?
All four of these things come together into one whole.
The ease of killing the generator and what things the generator powers effect how useful they are.
The ease of killing the stations, how they work, and the inventory system ties into how busy a station is, how fast it pushes people through, and how useful it is in general.
The deployables play surrogate in some instances to the functions of a base. In this game, will there be such a powerful deployable, like the T2 inventory station, or will it be broken down into a group of smaller deployables.
Right now, I can see two stations in the shots. An "armory" which has 4 access points (4 at a time?) and dispenses inventory.
But I don't think it dispenses health.
Because there is another station. The repair station. Does this regenerate health and not ammunition?
Do we need to make two station visits for a complete refresh? If so, are these stations faster than in the older games, so that someone can refresh quickly by popping by a repair and then an armory station?
Even more interesting. Do we have to deploy two stations to create a complete refresh in the field?
Do health kits get distributed (or are they even in the game?) by the repair station or the armory station? If they come from the armory station, could one theoretically buy a bunch of repair kits and heal up without going to a repair station?
What do people think?