I've been wanting to create my suggestion in the form of a map but I lack coding/scripting ability. Who knows, maybe I'll get dio to pimp it for me.
In any event, what if you linked audio dynamically with Sensors. For example, if an enemy showed up in sensors, incoming from the east, an audio event would be triggered, saying "enemies inbound from the east." This would greatly enhance the role of sensors whereby they would both provide an effective defensive measure and require serious, strategic attention from opposition.
In general, linking audio and in-game objects/events would be an incredible step forward for the Tribes franchise. Imagine speaker systems around bases that provide critical information such as if gens were being attacked or if a sensor had been knocked out. Or imagine if a gen was destroyed, an alarm sound was triggered.
There could be many dynamic shapes and forms of this code. It would enhance atmosphere exponetially and make some of the previously superfluous Tribes mainstays valuable.
In any event, what if you linked audio dynamically with Sensors. For example, if an enemy showed up in sensors, incoming from the east, an audio event would be triggered, saying "enemies inbound from the east." This would greatly enhance the role of sensors whereby they would both provide an effective defensive measure and require serious, strategic attention from opposition.
In general, linking audio and in-game objects/events would be an incredible step forward for the Tribes franchise. Imagine speaker systems around bases that provide critical information such as if gens were being attacked or if a sensor had been knocked out. Or imagine if a gen was destroyed, an alarm sound was triggered.
There could be many dynamic shapes and forms of this code. It would enhance atmosphere exponetially and make some of the previously superfluous Tribes mainstays valuable.