you're entitled to your own opinion but i'm telling you that i don't agree with it
ive provided quite a few positives, and you haven't really provided any negatives.
your primary reason being that you will be missing a lot with medium and long-range blaster thus rendering not a good replacement.
literally the only change that would make it so that you'd be playing with a pseudo-high ping and opsayo and stork are strongly against this. all other changes are good 2 go though
gg
You haven't provided any solid evidence that the current chaingun is OP.
You're concerned about the hit rate. How about you talk about Time To Kill. The current chaingun has a 50% slower TTK than the original. What would be wrong with decreasing the damage once again?
But then again, why does it need it? Is it too powerful in the average player's hands? Is it dominating cappers? Is the game suffering from it? I think me and meph are the only two players who use the chaingun consistently. What is the problem here?
after we had a pickup today i asked the server if people thought the chaingun was too strong or too weak. not a single person said it was too strong or too weak, and several people say that "it's in a good spot". snow if you really think there's a problem you really need to prove it, you can't just claim things and expect others to take your word for it. especially if you're expecting someone else to do the work for you.
as far as i can tell, most people think the chain is either fine or is underpowered.
TKK just reduces the effectiveness, not the difficulty
slowing down projectile speed raises the skill ceiling in a way
netset significantly reduced the skill ceiling (or if it makes you feel better, everyone significantly improved and got closer to the ceiling) so you need to counterbalance that.
why are you open to reducing the TKK further and making every other possible change to the chaingun but not reduce the projectile speed? or using blaster
Because the balance issues of cg is not the lead but the dps.
wat. you were just complaining about me abusing chaingun due to a 28 ping difference in pre-1.41 and use this as an explanation as to why you weren't able to chaingun. this is wholly a lead issue, as now everyone pretty much has better than 28 ping
its fair to say that hitting a string of chaingun bullets is more difficult with lower dps but the average player is pretty accurate that it has become a stupid metric of skill which is my point.
therefore the other alternative is you leave the damage as is or increase it very slightly and increase the lead time which would reward better players for hitting harder shots more consistently while also it being impactful in terms of chasing, while the overall hit rate across the board decreases for the weapon, while the better players will stand out.
fukin with chaingun projectile speed would throw ppl off but everyone is familiar with blaster.
you're alone on an island here dude
also don't quote me on this, but if you increase the lead on the CG, dudes can up their prediction # and "sorta" get some of that lead back. not everyone is capable of chaining with these ridiculous settings, but some can.