I hated that fire on death in T1 (unless I was HOing) because it meant you could stop a heavy dead and he could still damage you and anything you put out. It happened way too often IMO, should have been more random, I doubt your trigger finger would get locked in a death grip 6/10 times. Randomness is not great IMO, look at discable flags in T2. Seemed like a great idea and really realistic, but in base they were so bouncy that a lot of flag battles in the field were insanely random. Skill should define the outcome not getting hit by a the proverbial (or literal in the case of T2) lightning bolt.