Shinigami said:Why are we still talking about this? I'm pretty sure they aren't gonna be in T:V.
NAT Mav said:A better alternative would be to make it so that the player has to keep their crosshairs fixed on the target in order for the missle to track the target.
This solves a few problems:
1. Shrikes can shake the missles by getting out of the sight of the targeting player.
2. Players being targeted can run for cover rather than run + flare
3. The player firing the missle is vulnerable to attack while standing still keeping the missle on track
[57th]cneal said:THIS would do it I think. Finally putting skill into a no skill weapon is what T:V needs and finally proving once and for all that Dave G. messed up badly on his little newb weapon we all know and love, the missile launcher.
Njal Storm said:several options here:
1. make flares a seperate 'batman' belt feature & u can carry another grenade type
2. no-lock on armors, but make it shoot without lock so u can get dumb fire MA's
3. axe it all together
Kefka said:If you want to be LO, you're going to need flares. Grenades, in my opinion, are really meant for use inside of bases and such. Flares are for people who want to go high-speed flying.
Kefka said:God forbid they actually watch their heat guage or sneak into a base instead of flying at max speed and holding down the jetpack button.
Phaseshift said:I'd say if ya want to go outside at all, you're going to need flares.
Maybe the missle lancher just does to much damage vs. players. It will kill a light in one hit.
commonsense said:If you take out the missile launcher altogether, you'd have to make vehicles easier to take out and probably lower turret shields as well.
It's because they're insanely powerful and accurate. A plasma turret can take a light out in one direct hit.Shinigami said:You obviously haven't heard much about T:V. They're doing this...the vehicles part anyway. I don't know why turrets MUST be destroyed, but then again, I didn't play much t2.
borlaK said:Sorry if this topic was covered, I did a search and found nothing.
When T2 first came out and while we played base and base++, I argued for the ML. It had a good purpose - to kill vehicles, and to a lesser extent, lower the amount of spam (killing assets)
Now, however, this weapon has a negative affect on skill and strategy in the game.
As a player, it's just stupid to get hit by the missile launcher. You are skiing along on your well planned route, or chasing down a capper, and suddenly a missile is on to you and unless you carry flares (lets make all the other grenades useless) you get hit by someone that didn't use any skill to hit you (and do lots of damage).
In classic, the ML makes vehicles more useless than they already are. The shrike is still a viable weapon in classic, but the ML negates/dumbs down any amount of skill you have with the shrike. You can excel in the shrike and be nullified by some guy locking on to you. It takes a lot more skill, and is quite possible, to MD a shrike coming at you. Besides the MD, if you are aware enough you should be able to dodge shrikes. You take out the ML and it's the shrike player's skill vs. the HO's (or whoever) instead of Shrike VS Missile.
Thanks to the speed in classic I can use different grenades now and generally not worry about getting missiled (don't use as much jet), but if your team is getting dominated, all your opponent need to do is sit back with ML and missile the people in spawn.
The intended balance of the ML to help with assets and vehicles was good. It shouldn't be used vs. players and I feel shrikes and possibly bombers should be allowed to flare (have flares of their own). The only reason I would leave the ML in classic is because of the tank.
Kefka said:Why don't you make mines and grenades the same animal?
I think this would solve most of the problems with people who want to take the other grenades, but don't want to become missile bait. I always carry flares, so, to me, missiles are the least of my worries and dying to one is a freak accident.