Ixiterra said:What the fuck is the difference between scoring sytems? Excuse me for thinking T2 is a fucking FLAMING PILE OF HORSE SHIT, and using T1 experience, but neither of us know how T:V is going to work out anyway, do we?
Cappers will generally have low score due to not trying to kill, only cap, and commit suicide a lot.
LD's are going to have a low score because they're just trying to get the flag back.
Number of kills is never a factor in how skilled of a player you are. Cheap HO's that are absolutely worthless to the team can get scores of 80+ in SnowBlind. It does mean you know how to play, but it doesn't mean you're an asset to the team.
Didn't i just say the personal scoring system for T1 was shitty? The script i was talking about was written for T2, and it's scoring system. It wouldn't work well with T1's scoring system. I can only hope that T:V has an even more well designed personal scoring system, and as such, balancing based on personal score would probably work ok.
Ixiterra said:Where the fuck did I say make bases a waste of time to rape? Only increase the difficulty required. One heavy with a repair pack shouldn't be able to lockdown a base until he runs out of ammo. What I did say is that the game shouldn't put magical forcefields in place to keep it from happening. You are.
Magical force fields? I think you must have been reading another thread somewhere. All i proposed was a system that would keep 1 guy from fucking up a 5v5 pub by raping.
Ixiterra said:Keep on speculating based on T2, and I'll keep on doing it based on T1, and we'll both probably end up being very wrong when T:V comes out.
speculating? All i was doing was posting some ideas. Why are you so freaking hostile all the time?