x64 Tribes

we wanted a server with vastly increased performance.

windows world is eventually going to eliminate 32 bit compatibility.

ati/nvidia will eventually eliminate 32 bit OpenGL libaries.

1024x1024 (or higher) textures cause trouble on 32 bit clients (you may have seen this on your "Tribes 2015" project). 1024 and higher are OK on 64 bit because we can use a lot more memory.

we wanted to try a 64 tick server/client which happens to need more performance.

there is more but you should get the idea.
 
correction: it happens when I esc to options during a map and during map changes

no custom skies or changed variable
 
correction: it happens when I esc to options during a map and during map changes

no custom skies or changed variable

I can make the palette mess up by doing this, but it isn't a permenant condition. This may be a problem in processArguments, that does seem to be the only place that sets the sky to black that I can see, I'll put some more debug info in there for the eventual next release.
 
I can make the palette mess up by doing this, but it isn't a permenant condition. This may be a problem in processArguments, that does seem to be the only place that sets the sky to black that I can see, I'll put some more debug info in there for the eventual next release.

no big deal man it's probably an easy fix in client code

could be something on my end so I should try a clean install

x64 feels great I am trying to keep interested
 
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