SkiWay map download by RedTower - TribalWar Forums
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RedTower
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1 - 04-26-2017, 17:39
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Hi all, occasional lurker and first time poster here. Some of you might know my map SkiWay. Every now and then someone requests a copy. Here is the most recent version of that map in case anyone wanted it.

https://www.youtube.com/watch?v=LwUMbKzQ_FY (SkiWay 2017 demo)

https://www.dropbox.com/sh/ku3ahvfy4...-eS2JQ6wa?dl=0 (download SkiWay 2017)

The map is extensive and some people have problems loading and playing the map. Here's a link to a low-visibility version that will increase frame rates and hopefully remedy those problems.
https://www.dropbox.com/sh/ivb7qm4xj...r5JBGA2Xa?dl=0(Low-visibility version)
 
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Last edited by RedTower; 04-26-2017 at 20:46.. Reason: The low-visibility link should now link to the correct files
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~dickschnitzel~
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2 - 04-26-2017, 17:44
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****en amazing
 
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Odio
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3 - 04-26-2017, 18:28
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VIRUS TIME
 
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bugs_
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4 - 04-26-2017, 18:58
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Thanks! btw both downloads are the same files
Installed on US Base.
nice work
 
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Ryez0r
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5 - 04-26-2017, 21:38
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Soooooooooo sexy.. great work!
 
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lemon
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6 - 04-26-2017, 22:06
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when you make these maps do you use snap to grid where possible?

it really helps optimize the map

I know you can't do that everywhere but these maps are super laggy for me
 
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kitteh
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7 - 04-26-2017, 23:21
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this is amazing, great job man.
 
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Milk-Man
VeteranXX
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8 - 04-27-2017, 10:04
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good stuff

prepare for massive frustration
 
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bugs_
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9 - 04-27-2017, 14:06
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A note for those hosting the new SkiWay map - you will probably want the new map to coexist with your other maps. SkiWay2017 will redefine a script function "GroupTrigger::onEnter()" . when the server goes to the next map in the rotation that function should be reset to what it was before.

assuming a zadmin server you can modify code.server.cs in the "Server::loadMission( )" function to do this line:

if ($missionName == "SkiWay2017") exec("code.trigger.cs") ;

on US Base i called the new map SkiWay2017 because we wanted to keep the older SkiWay around so you'll have to change the line to reflect what the map is on your server.

the basic idea is to reload the old trigger function on a map change
 
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DaJ4ck3L
VeteranX
Old
10 - 04-27-2017, 15:18
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very nice
 
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Plasmatic
VeteranXX
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Old
11 - 04-27-2017, 16:38
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Very nice map. Thank you.
Quote:
Originally Posted by bugs_ View Post
A note for those hosting the new SkiWay map - you will probably want the new map to coexist with your other maps. SkiWay2017 will redefine a script function "GroupTrigger::onEnter()" . when the server goes to the next map in the rotation that function should be reset to what it was before.

assuming a zadmin server you can modify code.server.cs in the "Server::loadMission( )" function to do this line:

if ($missionName == "SkiWay2017") exec("code.trigger.cs") ;

on US Base i called the new map SkiWay2017 because we wanted to keep the older SkiWay around so you'll have to change the line to reflect what the map is on your server.

the basic idea is to reload the old trigger function on a map change
Name the triggers, and use <name>::onenter instead of redefining the functions. That way it's not bogarting up other things. This trick also works for ::oncollision
 
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jjwtay
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Old
12 - 04-27-2017, 18:49
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Man I've been begging for this for almost a year <3 ty ty
 
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Sambuca
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13 - 04-27-2017, 20:03
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Redtower, I love these maps and have played various iterations of them over the years. Thank you.

I just happen to be working on my own version of a tribes-esque game and already started prototyping extremeski to assist with testing my physics...

http://www.youtube.com/watch?v=-kdk3IJ-u8w
(note the physics have changed/improved since making this video so don't analyze too hard)
 
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Last edited by Sambuca; 04-27-2017 at 20:05..
Exodus
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14 - 07-03-2017, 17:29
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Titan Slanger
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15 - 10-26-2017, 23:16
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This is damn-cool... Thanks for creating and sharing!
 
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S_hift
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16 - 10-27-2017, 19:48
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0:07 twerk ***** twerk
 
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Exodus
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17 - 11-02-2017, 06:25
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We`re smarter than you look.
 
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