Why I'm not playing T2

T2 is not T1. It is a different game. It is not T1 with prettier graphics. It was never advertised to be that, and I 'thought' everyone knew it.

Natural played 8 whole hours of Tribes2, but yet he has the game all figured out. If you played 8 hours of T1 when it was released and gave up, you would have missed out on a great game. The skiing HAS been increased in the latest patch. It is not just that there are more 'fps' cause guess what? I didn't get a huge fps boost with this patch (I already had great fps) and I am definitely moving faster. I shaved 14 seconds off my route time from flag to flag in Riverdance.

I am also going to assume he has not played a match. I think pubbing in T2 is lame..but guess what? Pubbing in T1 was lame too (for the most part). We had our first TWL match last week, and T2 can be just as gripping and just as heart poundingly exciting as T1.

Natural said that there is no 'heroism' in T2. He is just wrong, when your capper is chained down from behind and someone scoops up the flag and brings it home for a cap, he is still a hero, even if it happens during a T2 match.
 
I bought T1 when it first came out. Installed it, uninstalled it within the first week. I liked the idea, but the game was just plain boring.

I don't remember anything about HO, or skiing, etc. from T1.

Look what all I have missed...
 
Natural said:
Of course I have a slanted view... and I've played about 8 hours of T2 post-release. The problem is that I know a lot of people with the same slanted view. <shrug>


Cry me a river. It took me 3 solid days of playing T1 before I even enjoyed it. Then it took me another month before I loved it (jump.cs saved the day). 8 hours? Come on dood, have you even played after the most recent patch?

Sounds like you're just whining how you cant be the 1 man team, get over it.
 
Natural,

When Tribes 2 came out I of course ran out and grabbed my copy and was all excited about it, But then I started getting disenchanted with the whole "overly accurate turrets", the slower pace of the game, among other things. I almost quit playing myself.

I got over this when I started looking at Tribes 2 as a different game instead of a sequal. I really think the biggest mistake Dynamix made was calling this Tribes 2 I think it put everyone in the mindset that this game would be more of the same we were all used to. I have to say it does take alot of time to get used to the differences in fact you basically have to start over. The playing feild was leveled somewhat, Players that totally owned in Tribes 1 were back down with the rest of the community learning everything as they went. I really think the community needed that.

Your reasons for not playing are valid and I respect your decision not to play the game but I would also like to make a plea to you to give it a try without compairing it to Tribes 1. I think once that comparison is out of your mind you will find that the game can be enjoyable. If not then at least you gave it a good look. I think those that took the game back sold themselves short and eventhough they would never admit it in here, they know they are missing out.

Just my 2 cents
 
First to the NewBs telling Natural he's just not a teamplayer. IE was one of the best TEAMS in T1. You don't get that respect without earning it. Everyone liked watching IE demos. You had to be a team in matches and they were.
Second. YES THE TURRETS ARE TOO STRONG. No one really has to D anymore. Just farm a million turrets or so and voila, instant D that's nearly impossible to even kill one of the damn things on one run.
Third. The disk does suck. I feel as Nat does on this one. It doesn't feel the same anymore. I use to love breaking one off in someone's ass but now it's lackluster. It has such a huge splash that it doesn't seem as skillful anymore.
Jetpacking from a tank? Whoever said "you have a jetpack" has evidentally not tried getting away from them or either stays in them contantly. Even a little nudge from it kills you.
I play T2 now that FPS are better but I also still play T1. And even though I don't have the same respect that say Natural gets, I do consider myself a vet.
T1 was the very first FPS shooter I really played online and I nearly wet myself on my first MA. T2 has killed the excitement. MAs are far too easy now and the laser sucks. Rocket turrets are kewl (warning before you get hit I like) I play mainly pubs cause I like them. T2 doesn't require teamwork, it requires everyone on your team to attack the base to kill off the turrets and then a "Cowboy" to bring it home. T2 isn't personal anymore. Look at the peeps talking to each other, THEY DON'T. I know it's not just me. There is far less socializing as before. That's what made T1 great as well. Everyone talked to each other whether it was smack or otherwise. It's no longer a community. I loved chatting with my homies in T1. No one does this anylonger.
Ehhhhhh post is too long and I could go on. If you don't like to hear people talk against the game then skip the posts. They have every right as you do to post what they like (1st amendment anyone?)
 
I get the feeling that no matter what the designers did if it wasn't EXACTLY like the original only with better graphics people wouldn't like it. And I totally understand - I was one of those people who couldn't stand Quake 2 after playing original Quake for so long. To this day I like Quake I the best of all the Quake games.

I won't pick apart your points one by one but I found it kind of funny with your tank rant, "the overpowered tank running over people". What is the tank supposed to do, bounce off?

You are correct on saying that the original Tribes game and the popularity of it (with the community) is the reason for Tribes 2. So they made Tribes 2 and you don't like it. There are plenty who do. I am one of them. The reason I like it is becuase it's like Tribes but different. I stopeed playing Tribes in January (base - I never played Renegades). I got tired of it. I reinstalled it in late Feb to see if the old fire was there for it or not. It wasn't becuase it was still the same old thing. Same maps, same tatics same everything. I needed a change.

It sounds like you do not. Nothing will ever be as good as Tribes I think for people in the same category as you. Nothing will ever take its place which I think is what people expected Tribes 2 to do. It's a sequel, not a replacement.
 
Granite Gargoyle said:
Second. YES THE TURRETS ARE TOO STRONG. No one really has to D anymore. Just farm a million turrets or so and voila, instant D that's nearly impossible to even kill one of the damn things on one run.
Third. The disk does suck. I feel as Nat does on this one. It doesn't feel the same anymore. I use to love breaking one off in someone's ass but now it's lackluster. It has such a huge splash that it doesn't seem as skillful anymore.
Jetpacking from a tank? Whoever said "you have a jetpack" has evidentally not tried getting away from them or either stays in them contantly. Even a little nudge from it kills you.


Um... ok

2nd point:
Turrets are *not* too strong, they are easy to dodge (if you know what you are doing). Also you dont get a million you get 16 total for an entire map. You know what makes the turrets so good? Good LD playing around them. Get a group of shitty defense and the biggest turret network known to man, and it will be a capout every time. Hell, go to a n00b server and Ill even cap.

They dropped the health on the landspikes (that was very nice) in the last patch. That along with the increased ski speeds makes turrets only really useful if you have to slow down for them. Indoors? Carry a shieldpack or a jammer. Outdoors, just get a good ski route and you wont get hit (given weak LD).

I personally get sick of people saying that "defense is too easy" in T2. Change your statement... "defense is too easy in pubs" And noone gives a squat about pubs (I hope =P)

3rd Point: Um, the disc has a smaller radius in T2 than it did in T1, at least as much as I can tell. Plus the damage it does is much more granular (1 pixel off is the difference in a killing shot vs a nudging shot).


Alas, the main thing to note here is that Natural is used to being the cowboy capper. He cant be the hero anymore in T2. He HAS to have a bunch of people clear before he gets there, then escourt him back. Lord knows, he may not get the cap because someone else will pick up the flag when he dies. Its a real shame that someone with his skill is so caught up in heroics as opposed to teamplay and fun.

Glory aint all its cracked up to be.
 
Heheh I'm not saying the tank shouldn't kill you on impact, I'm saying it shouldn't be so hard to get away from. Tanks are suppose to be hulking weapons of mass destruction, not a bumper car.
The turrets are too strong. If placed properly (not in a pub with newBs) they will cause more than half the damage done to you. and if placed AT the flag you're screwed. They are just too fast firing I think. It's cheap D. I think the Dfense should need to work harder. Hell I play D all the time so don't think that this is from a "Cowboy". I'm a D player and almost feel left out when turrets go up.
 
Granite Gargoyle said:
Heheh I'm not saying the tank shouldn't kill you on impact, I'm saying it shouldn't be so hard to get away from. Tanks are suppose to be hulking weapons of mass destruction, not a bumper car.
The turrets are too strong. If placed properly (not in a pub with newBs) they will cause more than half the damage done to you. and if placed AT the flag you're screwed. They are just too fast firing I think. It's cheap D. I think the Dfense should need to work harder. Hell I play D all the time so don't think that this is from a "Cowboy". I'm a D player and almost feel left out when turrets go up.

I think a lot of the pain you feel with those turrets has to do with your not being able to mount a sufficient offense in a pub.

I'll tell you what - load up a Havoc with people like myself, WarBuddha and other HO specialists, and those turrets will dissappear in seconds in puff of green smoke.

They're not unbalanced - people just don't play as a team during pubs.
 
I hear ya Nat. While I don't have quite the same level of animosity toward T2 that you have, but many of your points I agree with. I feel not so much that T2 is a bad game, as opposed to T2 simply is not a SEQUAL to Tribes1... it's a whole other beast. Many people love and support T2, but unfortunately many of the people who found T1 great don't find T2 great. The game was designed for a different breed. Sad day indeed for the original heroes who first founded the base of what the T1 community was built on.

Rid
 
Natural said:
-Heroism is gone
-the gameplay lacks grace
-you can't feel the enjoyment of a powerful disk shot that knocks a guy off track or finishes him off in a nice, crisp, explosion.
-same thing, except with mortars
-more time is spent traveling than playing
-skilled disk fighting D < robotic rocket launcher D
-it feels like you're bulky in a huge mountain-filled world
-poorly designed maps with flags indoors that are far too easily defended by overpowered turrets
-the overpowered tank running over people
-since you can't capture the flag so often in the capture the flag game mode, you get points for touching it instead
-the network code was rewritten to become horrible... how many sub 30 pings do you see in T2 vs. Tribes/Quake/etc?
-the game was the vision of one man instead of many
-the beta process was oversized, then undersized, then rushed in order to meet deadlines (T1 was created much more carefully)
-the wonderful promised ability to permanently ban accounts from servers was removed and now they claim that they would "never support such a design element"
-renegades players are far too satisfied
-the lead designer called Scarabre the best T1 CTF map (no joke)

I'm tired of typing. Feel free to flame, or add more to the list.

The tribes community is what made this sequel possible, yet most of us were utterly ignored. Ten years from now when people look back at T2, the greatness of Tribes 2 will be measured by its sales. And the artists of the original Tribes (whom we all owe a immeasurable amount of respect), most of which have left Dynamix, will soon be forgotten.

While this post is critical flame, it is also a pledge of thanks. An acknowledgement that although the sequel was tainted, I respect original the Dev TEAM members who created the first game, this community, and made our online lives memorable.

-Natural of IE

D00D NATUREAL I AM ALL TEH WAY WITH YOU ON EHTIS ONE TRIBES TOO SUCKXS DUDE WE SHOULUD GO BACK TO T1 ANDMAKE OUR OWN TRIBE WE CAN CALL IT TEH [#1 NATURALS] AND THEN WE WILL PLAY WITH TEH HEAVY ARMORS AND SKI IN TO TAKE THE FALG AND PEOPLE WILL RECORD US OUN DEMOS AND THEN PUT THEM UP ON THESE SITE AND PEOPEL WIL SAY #1 NATURLA HOW YOU DID TAT? WITH THE FLAG ADN THE MAIR SHOT DUDE PM ME AND WE ACN RETURN OUR TERIBES 2 BOX TORGETHER OK OH AND SAY HI TO THEH KINRETIC PORTIC FOR ME AND RAW NIPLE////
 
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Riddil said:
Sad day indeed for the original heroes who first founded the base of what the T1 community was built on.
I agree that its sad that all these people are quitting. However all this shit about "There are no heros" and "The defense is less skilled" is crap. It still takes a lot of skill, if not more, to do a lot of things in T2. The MA sniper uber LD is still around. There are still a lot of heroes. I think the only reason some of these people are quitting is because they want to be the best right away. They cant handle not being the best any more (and having everyone worship them). Natural is a prime example of that. Everyone worshipped him in T1, and i really dont think he can handle not having that any more in T2.

Hmph.
 
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