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VeteranX
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21 - 03-22-2019, 14:42
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Another installment I have uploaded alienWorld, desertWorld, iceWorld, lushWorld, marsWorld, and mudWorld volumes for both 1.40 and 1.1998/x64 to the gigapixel folder shown in my previous post.

the planet/sun images are the originals and not upscaled. since these images are fuzzy and more analog the gigapixel is not able to do a good job upscaling them. see 00readme.txt in the gigapixel folder.

the final piece (Entities.vol) will come soon. Unfortunately the explosions, projectiles, and damage textures also appear to be analog-y and don't upscale well. Fortunately the more digital stuff looks really good upscaled and makes up for that.

remember that on 1.40 you will need emjay's hrfix + hrfixfix to properly scale interior textures.
 
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VeteranX
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22 - 03-22-2019, 18:17
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I have uploaded the last piece (for now) Entities.vol and Entities.140 into the gigapixel folder mentioned in an earlier post. see 00readme.txt in the gigapixel folder for specifics.

the analogy images in Entities are the originals since they don't look good upscaled.

here are some examples of good stuff:







 
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Groove
VeteranXV
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23 - 03-22-2019, 20:14
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ya i had 2 do entities selectively cause it does crazy stuff with the explosions etc

ty 4 posting

i messed with it 4 a bit and then the trial expired, but it was very cool

 
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vamp
Veteran4
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24 - 03-22-2019, 20:16
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some ****ing magic going on here

Lets Enhance - YouTube
 
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S_hift
Veteran++
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25 - 03-24-2019, 16:13
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hey bugs would you be able to run those terrains on 1.40 anyway?
 
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bugs_
VeteranX
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26 - 03-25-2019, 10:37
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Yes I've uploaded two copies of each volume - you would grab the volumes with the .140 extension, rename them to .zip extension, and copy them into your 1.4x base folder. in 1.40 you have to handle the interior textures with emay's hrfix+hrfixfix otherwise they aren't scaled correctly.

If you were running unhelpful's 64 bit tribes you would grab the volumes with the .vol extension and copy them into your 1.1998 base folder.
 
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VeteranX
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27 - 04-24-2019, 13:26
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some additional comments on the AI textures and skins:

I found that the total uncompressed size of the data was nearly 2GB which is close to the available memory limit for data in a 32 bit system.

1.40 does garbage collection between maps so it won't hit the limit.

if you try to use these with 1.11 and hudbot you may see client crashes if you go to a 4 team map which would bring in all the children of the phoenix and starwolf stuff

when we began to play with 2048x2048 textures we immediately ran into a problem in x64 tribes - the volume and zip reader code only supports reading files no larger than 2GB. when we use 2048 lushDML.zip it rolls over the 2GB limit and is almost 3GB in size. x64 and 1.40 both bomb when we try to do this. unhelpful is currently trying to fix this limitation in x64.

keep this in the back of your mind if you use the vt tool with volumes - the volume can't be bigger than 2GB.

After playing tribes with the AI textures and skins for a month or so I am totally used to it now and we joke that "this is the way tribes always looked". It is annoying to go back to the default graphics now!
 
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Exodus
VeteranXV
Old
28 - 04-24-2019, 22:48
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Magic!
 
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AnubiS
VeteranX
Old
29 - 04-25-2019, 17:32
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Take that, Hirez!
 
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Groove
VeteranXV
Old
30 - 04-25-2019, 19:40
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Tribes1 GigaPixel AI upscale comparison
 
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Plasmatic
VeteranXV
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31 - 04-25-2019, 23:28
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This is goddamn magical!
 
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