We've been pretty solid with the concept art and we're working away at textures right now.
One of the biggest things we're getting through is the holiday crunch time for most of the team. A good number of us have been caught up with exams and holiday visiting and preparations. Some people are picking up overtime hours at work to make up for some visits to family etc...
It's mostly why there hasn't been that many blog updates. My plan is to have everything sorted out and organized with the project. I've been going over the remaining tasks and itemizing and entering them into a task manager system. When everyone gets back, It'll be easier for me to track the progress of everything, and it would make working with new recruits much easier as well.
As cool as it would be to deliver on all of those concepts, there's really no way we can manage to do all of that unless we get people pitching in with textures. We're focusing in on that 1st concept sheet that Neolight showed which is the map that I'm working on right now. There should probably be something to look at by the time the holidays are over.