Tribes 20th Anniversary Weekend

i think he's asking for a basic config. and i think he makes a good point. there isn't a config on playt1 that isn't extremely customized.

i made an old-timey 1.41 config a few years back, but i have no idea where it is now

oldschool_141.png
 
terphitsound.zip - Google Drive

this is a interp/pft script you can do whatever wacky settings you want, drops into groov basic config

this seems to work whatever fine for me, change it to your own settings

I think it might lead to some weirdness when switching weapons? I don't know I use direct binds to switch weapons not next/previous weapon bind so that might be fucking with it
 
also if anyone good with scripts knows how to do this, I used to have a script that I really miss

it would autoswitch to laser rifle and zoom to a custom level, I think I used to keep at 2.8x or somewhere around there - about the level of fov where the t1 engine switches from the reticle to the full crosshairs

I got this script and it works pretty good but it zooms based off your in game zoom setting not a custom one.

Code:
editActionMap("playMap.sae");
bindCommand(keyboard0, make, "lshift", TO, "z0ddzoomsnipe::doSnipe();");
bindCommand(keyboard0, break, "lshift", TO, "z0ddzoomsnipe::unDoSnipe();");

$z0ddzoomsnipe::switchBackToWpn = 0;
$z0ddzoomsnipe::autoCrouch = 0;
$z0ddzoomsnipe::crouchWithoutRifle = 0;
$z0ddzoomsnipe::alwaysZoom = 1;


function psychozoomsnipe::switchback() {
if(getItemCount("Rocket Launcher")) {
use("Rocket Launcher");
}
else if(getItemCount("Disc Launcher")) {
use("Disc Launcher");
}
}


function z0ddzoomsnipe::doSnipe()
{
if(getItemCount("Particle Beam")) {
$z0ddzoomsnipe::ownsLR = 1; 
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Particle Beam");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else if(getItemCount("Vulcan")) {
$z0ddzoomsnipe::ownsLR = 1; 
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Vulcan");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else if(getItemCount("Railgun")) {
$z0ddzoomsnipe::ownsLR = 1; 
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Railgun");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else if(getItemCount("Laser Rifle")) {
$z0ddzoomsnipe::ownsLR = 1; 
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Laser Rifle");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else if(getItemCount("Minigun")) {
$z0ddzoomsnipe::ownsLR = 1;
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Minigun");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else if(getItemCount("Sniper Rifle")) {
$z0ddzoomsnipe::ownsLR = 1; 
if($z0ddzoomsnipe::autoCrouch)
postAction(2048, IDACTION_CROUCH, 1);
if($z0ddzoomsnipe::switchBackToWpn)
$z0ddzoomsnipe::prevWpn = z0ddzoomsnipe::getCurrentWpn();
use("Sniper Rifle");
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
}
else {
if($z0ddzoomsnipe::alwaysZoom)
postAction(2048, IDACTION_SNIPER_FOV, 1.000000);
if($z0ddzoomsnipe::crouchWithoutRifle)
postAction(2048, IDACTION_CROUCH, 1);
$z0ddzoomsnipe::ownsLR = 0;
}
}

function z0ddzoomsnipe::unDoSnipe()
{
postAction(2048, IDACTION_SNIPER_FOV, 0.000000);
postAction(2048, IDACTION_STAND, 1); 
if($z0ddzoomsnipe::ownsLR) {
if($z0ddzoomsnipe::switchBackToWpn)

psychozoomsnipe::switchback();
}
}
 
font isn't stock either

i based it off a screenshot of andrews 5k config or whatever it was, so i used the same font and andrews ctfhud icons

but that font is super hard to read when u get up to high resolutions
 
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