3.0.9 ninja patch on tues apparently

Ickz

Veteran XX
From mmochampion. Hi2u pretty big pvp nerfs. I think 20% is a bit rough on mutilate - would've like to see at least 30%, but w/e. Some pretty good nerfs all around..... none for dk's though.....

Druid (Skills List / Talent + Glyph Calc.)

* Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.


Hunter (Skills List / Talent + Glyph Calc.)

* Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
* Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.


Pets

* Lava Breath now reduces the target's casting speed by 25%, down from 50%.
* Poison Spit now reduces the target's casting speed by 25%, down from 50%.


Mage (Skills List / Talent + Glyph Calc.)

* Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute. (Note: The spell is actually different in game and increases damage and mana costs by 20% with a 2 minutes cooldown. However it would probably be better to wait until servers are online to confirm that.)
* Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
* Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
* Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
* Slow (Arcane): now increases cast time by 30%, down from 60%.


Glyphs

* Glyph of Arcane Missiles -- Increases the critical strike damage bonus of Arcane Missiles by 25%. (Old - Increases the range of Arcane Missiles by 5 yards.)
* Glyph of Mana Gem -- Increases the mana recieved from using a mana gem by 40%. (Up from 10%)
* Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)


Paladin (Skills List / Talent + Glyph Calc.)

* The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
* Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
* Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.


Glyphs

* Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
* Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)


Priest (Skills List / Talent + Glyph Calc.)

* Inner Fire duration has been increased to 30 minutes and can no longer dispelled.


Rogue (Skills List / Talent + Glyph Calc.)

* Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
* Mind Numbing Poison now reduces cast time by 30%, down from 60%.
* Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
* Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.


Shaman (Skills List / Talent + Glyph Calc.)
Glyphs

* Glyph of Windfury Weapon -- Increases the chance per swing for Windfury Weapon to trigger by 2%. (Down from 5%)


Warlock (Skills List / Talent + Glyph Calc.)

* Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.
 
Guess they wanted to make sure that everyone was combat again for PvE. Wonder when they'll announce the major HAT nerf to seal the deal.
 
Hunters:
Yay! They reverted the BM nerfs!

Mages:
Those nerfs will have big PvE implications for Arcane. I'm a little sad that my PoM/AP combo for boss fights is now basically impossible. I suppose this could bring us closer to FFB spec in sustained DPS (down, in other words)...
 
PvE might actually go up. Either drop glyph of AP or Molten Armor for glyph of AM and watch the bigger numbers.

The PoM change doesn't do much for PvE. If it wasn't a prereq for other better talents, I could go without it and pickup slow for grinding.
 
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Guess they wanted to make sure that everyone was combat again for PvE. Wonder when they'll announce the major HAT nerf to seal the deal.

That's what I was thinking when I read the 3.1 patch notes. I wish they could make these changes apply only to PvP. This is pretty unfortunate for me, as I hate Combat and find it monotonous and boring.
 
...are you joking

arcane pve won't change at all

Sure it will. PoM, instant cast AP, instant cast AB... I've used that combo hundreds of times in PvE. Now it will have to be PoM, instant cast AB (without the AP +damage modifier), and then AP after the GCD-equivalent cooldown.

That's a nerf anyway you look at it.

And the change to Slow is significant.
 
Even so that means one spell wont get the AP. Ono, also the cooldowns have been reduced so you are using it more. The glyph changes are nice though(cept AB) I may use the arcane missile one over arcane power. Ive always felt 3 extra second on AP is kinda meh but there was no other option. The mana gem is nice too combined with 2 pc T7.
 
from wowinsider comments:

Hey, Blizz, I have a great idea. How about instead of letting new people roll Warlocks, just randomly distribute a ton of honor to all the pallys and DKs that already exist. Then put a message up on the character creation screen that says, "We're sorry, but the Warlock class has been converted to honor points for plate-wearing classes. Perhaps you would like to roll a DK?"
 
interesting patch, but does nothing for the priest i'm currently leveling :/ (lock is stabled, gaining rested xp since my priest is now full on it).
 
Guess they wanted to make sure that everyone was combat again for PvE. Wonder when they'll announce the major HAT nerf to seal the deal.

I read somewhere that the buff to slice and dice makes up for the nerf to mutilate itself. That said, combat does get a straight buff, and with the changes to mace spec rogues may end having very very high attack speeds.
 
Oh good, inner fire now lasts as long as every other armor buff in the fucking game. It only took them damned-near 5 years. Now they'd remove the fucking charges from the thing...
 
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