Need to change plaguestrike/blood plague to not remove hots. Stupid that one class completely negates another class's main healing mechanic. At the very least, it should make lifeblooms bloom instead of just being removed.
major changes that buffed the op pvp classes and nerfed the weak ones... that seals it for pvp in wow.
perhaps in the next expansion theyll have the horde and alliance declare peace to fight those evil script mobs together!
Uhhhh
straight from the lifebloom tooltip
"When Lifebloom completes its duration or is dispelled, the target instantly heals themself for xxx"
I do believe that would include DK attacks, I have never played a DK or druid before, so its easily possible I'm wrong.
On a side note, I see nothing in there as to where the added DPS provided by the arrows/shot will go. They actually intend to do something with that or simply write it off as "Hunters do too much damage anyway, it won't be missed"?
Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
The ammo is going to be like librams, totems... they will probably just add the stats from the ammo backs into those ammo items.
I am sure there will be epic drops in raids and rep ammo items for those slots, this is a good change for hunters that needed to spend 250+ gold on ammo per raid on top of flask and food buffs. They also get their bag slot back.
If that is the case they'll probably need to make a new slot for hunters for that, since then general liram/sigil/totem slot from other classes tends to be that ranged slot. Unless they will simply seem to make an ammo item to keep in your bags that'll provide it.
Speaking of flask/food buffs, is there any real demand for them anymore? Seems that now that raiding has gotten to the point of being so easy not having them doesn't seem to cripple your ability to down bosses and doesn't seem as much a necessity.
uhhh theres an ammo slot. It dosent randomly grab arrows out of your bag.
No shit, you fucking retard.
Soul shards are one of the most idiotic legacy mechanics in the game.
"Oh, you picked warlock? Here, go waste 20 minutes so you can play normally. Oh, and we're taking a bag. Fuck you."
It serves zero purpose, and you're a god damn fucking idiot if you think it should stay.
If that is the case they'll probably need to make a new slot for hunters for that, since then general liram/sigil/totem slot from other classes tends to be that ranged slot.