midair player skill tiers and reviews list

thot the game was pretty decent for the few minutes i tried it. i thot i think t2 base++ or whatever was closer 2 t1 though if i may give my own opinion. which i may
 
11:44 PM] BOTShazbot!: 25 players playing StonehengeLT on Niflheim: VAV, agent kington, Hulus Council, shtbreakd, vampatwork, fukn ravn, hm.exe, ramsdac, better than u xD, chris chambers, [KoV]rtcll, der, -{ChiefSavage})>, Punk BITCH!, fukn Two Moons, sry i dont pu, Texas_support, /|Runtime|*, fukn lawlz, EvilTree{OZ}, bonepuppet, ghjk, Rudy, Lyon, Boston
 
I think it's pretty clear the game is trying to be tribes for a modern audience. What makes you say that it's not trying to be tribes?

I'm not even going to acknowledge your first point because we both know the truth. you guys plan these matches like a craigslist hookup and coordinate it as such. thats fine. i'm not even mad about it.

as for your second point. limiting the top speed of vertical drops should occur at 180-190

but my biggest point is in tribes it should not occur at all. I mean if thats what its trying to be like.





if someone is playing say a 'stealth' role (which btw i think has no place in the game but it was in previous games so apparently we have to put it in), i dont want to have to switch to a medium with a jammer and only use one viable weapon or pack to kill that other person.
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