[RELEASE] OPEN CALL 3 MAP PACK

He does have a point though, new terrain textures should load in on their own, not overwrite existing files. Console.cs is the only file that can be overwritten - because you need to load in the rest of the textures. (But. It should be // $pref::VideoFullScreen = "FALSE"; - not $pref::VideoFullScreen = "TRUE"; ) Some of us want to start in windowed mode on occasion.
 
I had to include the console.cs because that's where I register the opencall3 folder in your 1.4 directory to make it functional.

Also, I state very clearly in the readme that if you want to keep your own skies, that's fine! Just ignore the included the base folder.

Thanks for bringing it to my attention though, NoFix.
 
Why not make a new terrain type and load that, instead of over writing my sweet ass skies.

These are excellent maps, they just need a little more polish.
 
so is there a way to install this withotu rewriting my console.cs
The lines you need to add to your console.cs are:

Code:
   %resultPath = %resultPath @ "opencall3;";
   %resultPath = %resultPath @ "opencall3/missions;";

Open console.cs and scroll down until you see similar entries for dox, and open call 2, etc (they're near the top of the file). Just copy and paste at the end of the list and you should be good to go.
 
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