Prior to the release of T2, I played T1 Hunters all the time. A number of very good players would pub hunters (most notably Sureshot/MACC10). The core group that played it had an immense amount of fun (super addicting).
T1 Hunters was released late and was swamped by CTF, however.
T2 Hunters sucked for a number of reasons. Chief amongst them were piss poor map design (way way too big, bad spawns, complicated indoor bases) and T2 physics generally.
I continue to believe that a very well-done Hunters mod could be very popular if concurrently released with the rest of the game (CTF, TR, etc.).
Here are elements that I think should be included:
* Assumption: Good T1-type skiing physics
* Mostly outdoor, ski-oriented maps (see Spear and the Magic Helmet - best Hunters map ever).
The skiing doesn't need to be newbish, but it doesn't need to be God's Rift (TR2 map) either. Emphasis should be placed on the ability to get speed. I would like to see some TR2 like "boosts" incorporated for big vertical maps.
* Indoor bases should be relatively simple and difficult to camp. Nothing is more boring than camping.
* Add back minediscing but make deployed mines blow up after 3 seconds. This allows guys to practice minediscing, but prevents stupid nexus-mining.
* Centralized spawns proximate to both inventories and likely areas of engagement.
I played very little T2 Team Hunters. I never really liked the concept. Allegedly some exploit killed the gametype, but I'm not sure what it was. To the extent that a "Team Hunters" mod is made, care should be taken to fix whatever this exploit was.
T1 Hunters was released late and was swamped by CTF, however.
T2 Hunters sucked for a number of reasons. Chief amongst them were piss poor map design (way way too big, bad spawns, complicated indoor bases) and T2 physics generally.
I continue to believe that a very well-done Hunters mod could be very popular if concurrently released with the rest of the game (CTF, TR, etc.).
Here are elements that I think should be included:
* Assumption: Good T1-type skiing physics
* Mostly outdoor, ski-oriented maps (see Spear and the Magic Helmet - best Hunters map ever).
The skiing doesn't need to be newbish, but it doesn't need to be God's Rift (TR2 map) either. Emphasis should be placed on the ability to get speed. I would like to see some TR2 like "boosts" incorporated for big vertical maps.
* Indoor bases should be relatively simple and difficult to camp. Nothing is more boring than camping.
* Add back minediscing but make deployed mines blow up after 3 seconds. This allows guys to practice minediscing, but prevents stupid nexus-mining.
* Centralized spawns proximate to both inventories and likely areas of engagement.
I played very little T2 Team Hunters. I never really liked the concept. Allegedly some exploit killed the gametype, but I'm not sure what it was. To the extent that a "Team Hunters" mod is made, care should be taken to fix whatever this exploit was.