Ideally, the new caps on instances (5-25 man) will bring the game back down to just having fun again.
Likewise, big guilds can be more loose in how they organize although this might also cause tensions between "good" players and lower tier, in terms of getting slots.
But... the most successful guilds will end up those who can adapt and perhaps even figure out ways to bring in outsiders to fit slots on the fly.
This game is way too oriented around no-life pve mega-guilds.
Likewise, big guilds can be more loose in how they organize although this might also cause tensions between "good" players and lower tier, in terms of getting slots.
But... the most successful guilds will end up those who can adapt and perhaps even figure out ways to bring in outsiders to fit slots on the fly.
This game is way too oriented around no-life pve mega-guilds.