rtcll config

Mind zipping up the non ScriptGL version?

meh

just set $scriptgl::enabled = false;

or dig thru and remove scriptGL.dll, the scriptGL folder and /config/Modules/ScriptGL and probably other stuff

tbh there's a lot of junk in that config already, u might as well just disable it and leave it in there with the irc installers and the random .zips and the rest of the 'bonus features' :lol:
 
scriptGL it is then

rtclltribe.zip

try that out


got rid of the mystery backdrop, got rid of hrfixfix.dll (you weren't using hires base skins) and nogreenlines.dll (scriptGL does this already), fixed your font not appearing (set font in bins_config_prefs.acs.cs), cleaned out your folder a bit and ... idk some other shit

sweet thanks, do you knlw what it was that required me to press the ] button for vhudmover to get the flag carrier names and timers to show up?

fixed your font not appearing (set font in bins_config_prefs.acs.cs)
i set it to arial in that file but you can change it to whatever .ttf font you want

groove do u know what was causing the flag names not to show until i hit the vhudmover key?


Okay? What was it?
 
for more useless info see here

in the binswees config i use a variable called $pref::Groove::font that stores the font for all huds

normally that variable is set in bins_config_prefs.acs.cs


it appears you removed that setting from that file (and the comments above it describing its function)

now your scriptGL CTFHud didn't have a font setting at all. scriptGL would load on startup, load vhudmover which declares its own font - and your config used that font instead

until at some point when the script again calls for its font setting - which doesn't exist - and goes wacky

you open vhudmover, vhudmover again loads its own font, which stays in memory until the next time the real variable is called, which is still blank, it goes wacky and around and around we go

if for some reason you want to use only that one fix on your config, without any of the other stuff i fixed in the .zip file i uploaded

then start by looking at bins_config_prefs.acs.cs (you may notice a theme here where i repeat this filename over and over)

or you could just download the .zip and copy bins_config_prefs.acs.cs from there into your config and keep your random blank huds just the way they are i guess
 
ahhhh ok now it'seems clear thanks! And I'm already using the zipped fix you linked me which works great so thanks again!
 
ahhhh ok now it'seems clear thanks! And I'm already using the zipped fix you linked me which works great so thanks again!

heh yeah sorry for a bit i thought u were fucking with me asking over and over :lol:

then i realized it was probably more of a communications breakdown and i prob went too far explaining way too much
 
lol the netset from my mouse setting dare took is at is at 32 pft and i think it used .000363 mouse setting in game and 400 dpi on mouse

i currently use 48 pft

.000343 mouse sens (mouse sens in config.cs, you should change your sens here, not through the slider in game)

bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Flip, Scale, 0.000343);
bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, 0.000343);

400 dpi

logitech g400s gfg
 
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