marathon spankz 2day for trump by Flipp - Page 2 - TribalWar Forums
Click Here to find great hosting deals from Branzone.com


Go Back   TribalWar Forums > Current Gaming > Tribes Talk
Reload this Page marathon spankz 2day for trump
Page 2 of 2
Thread Tools
Exodus
VeteranXV
Old
21 - 03-19-2016, 20:56
Reply With Quote
bad photoshop
 
Exodus is offline
 
Sponsored Links
gambit1983
Veteran++
Old
22 - 04-09-2016, 15:06
Reply With Quote
No one will work with trump because he is ridiculous and the country will go to complete shazbot.
 
gambit1983 is offline
 
Flipp
Veteran4
Old
23 - 04-09-2016, 17:51
Reply With Quote
Trump is winning by a TrumpSlide
 
Flipp is offline
 
[meph] still plays
Veteran
Old
24 - 04-09-2016, 18:22
Reply With Quote
mun post scraneschotz for ur arrow flags i would liek to see mun pov
 
[meph] still plays is offline
 
Flipp
Veteran4
Old
25 - 04-10-2016, 08:27
Reply With Quote
np y0

sop
 
Flipp is offline
 
Flipp
Veteran4
Old
26 - 04-10-2016, 09:29
Reply With Quote
fuk yall gon do ? ?
we w8in n it p fukkin lonely up @ da top u no etc

awww ya u a lil fukboy huhuhu
 
Flipp is offline
 
[meph] still plays
Veteran
Old
27 - 04-10-2016, 15:01
Reply With Quote
Quote:
Originally Posted by Flipp View Post
np y0

sop
this p pretty config oh hell yeah!
 
[meph] still plays is offline
 
Eliminator
Member
Old
28 - 04-10-2016, 15:34
Reply With Quote
It's bootswithdafur's 1.40 config built for renLT. it's no longer available for DL since the TXM site no longer exists. Kind of a good thing, since it has hm.dll since no more of you guys need that.
 
Eliminator is offline
 
~dickschnitzel~
Banned
Old
29 - 04-10-2016, 17:04
Reply With Quote
We all know mun has been cheating for years
 
~dickschnitzel~ is offline
 
kdt
VeteranX
Old
30 - 04-11-2016, 04:13
Reply With Quote
Quote:
Originally Posted by Flipp View Post
np y0

sop
i thot 1.41 prevented flag.dts modifciations?!?!? WTF
 
kdt is offline
 
rtcll
VeteranX
Old
31 - 04-11-2016, 08:09
Reply With Quote
the stupid fukn server is 1.11 for some reason
 
rtcll is offline
 
~dickschnitzel~
Banned
Old
32 - 04-11-2016, 08:45
Reply With Quote
The real question is why don't we use unhappymod 3.0 on all servers.

Quote:
Originally Posted by bugs_ View Post
The goal of UnhappyMod 3.0 is to do better line-of-sight testing between players of opposing teams and flags. Because of the cpu resources needed to do better line-of-sight testing we have a secondary goal of significantly increasing the cpu performance of the Tribes server without the loss of any "True Tribes 1 Physics".

In normal Tribes the line-of-sight test goes from a player's head location to the center of the hitbox of the item we are testing for. At distance this is probably OK but up close with something partially in the way just testing the center can cause something to disappear when part of its hitbox is still in line-of-sight.

Unhelpful recoded the sensor loop to do "optimal full fidelity" hitbox testing for flags and for opposing players. If an "edge" of a flag/enemy hitbox is in line-of-sight (but the center is not) then the flag/enemy will now be considered visible to the sensor network by UnhappyMod 3.0.

For performance reasons Unhelpful made heavy use of the SSE instruction set which allows faster computations and also allows the parallelization of the line-of-sight testing. UnhappyMod 3.0 can do four line-of-sight tests simultaneously, in parallel, using the SSE instruction set. For example if it is 10v10 UnhappyMod 2.0 would perform roughly 12,800 line-of-sight tests per second. Unhappymod 3.0 does the same tests in less cpu time than it would take UnhappyMod 2.0 to do 3,200 tests per second.

Many "square root" computations were removed in favor of testing against "distance squared" which is a more cpu efficient method. Other algorithmic optimizations have been made with the goal of making the UnhappyMod 3.0 server outperform standard Tribes servers even with the extra mathematics going on.

We have more to debug and validate before we release but you may connect to the United States Base server to see UnhappyMod 3.0 in action. United States Base is client agnostic. You may use any of the mainstream Tribes clients; 1.11, 1.30, 1.31, 1.40, and 1.41. We do not care about your configuration. United States Base does not do any lasthope or afterhope testing. United States Base reports its version number as 1.1998.xxx but everyone may consider it just a 1.11 server with some patches.
 
~dickschnitzel~ is offline
 
kdt
VeteranX
Old
33 - 04-12-2016, 20:53
Reply With Quote
IVE BEEN PLAYING WITH CHEATERS
 
kdt is offline
 
hyung
VeteranXV
Old
34 - 04-12-2016, 21:26
Reply With Quote
1.41 lets you scan the client, but it doesn't implicitly block cheats in itself. if people run 1.11 or 1.40, they can do whatever they please since we can't query their client. the alternative is to kick everyone that doesn't run 1.41, but that has a lot of drawbacks too. the best middle ground is probably requiring 1.41 for pickups or anything where you actually care about whether or not people are cheating, and then for pubs just letting people play however they like.

the reason the server runs 1.11 is because people complained that 1.30 was laggy, and 1.41 doesn't need the server to run 1.30. you can just run remotes to the client and look at the results.
 
hyung is offline
 
Page 2 of 2
Reply


Go Back   TribalWar Forums > Current Gaming > Tribes Talk
Reload this Page marathon spankz 2day for trump

Social Website Bullshit


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


AGENT: CCBot/2.0 (https://commoncrawl.org/faq/) / Y
All times are GMT -4. The time now is 01:54.