Trident_RX
Veteran X
Tribes supported this, Tribes 2 did not. I would like to see this in Tribes the Next;
Allow more than one terrain to be loaded into a map. Doing this will allow mappers to have much more freedom when creating maps. For instance, you can create a world with three terrain layers. One is the surface, the next is the cave floor and another is the cave ceiling (by flipping one upside down). Also, sometimes I dont want my map to go on to the infinity. So maybe include a parameter where you can define how many times the map repeats with 0 meaning infinity. This would allow VAST underground worlds or even unique terrain layouts. This is something objects (interior or static) cannot accomplish.
Also, what will be the object rendering limit in Tribes the Next, will it be 1024 like Tribes and Tribes2?
Allow more than one terrain to be loaded into a map. Doing this will allow mappers to have much more freedom when creating maps. For instance, you can create a world with three terrain layers. One is the surface, the next is the cave floor and another is the cave ceiling (by flipping one upside down). Also, sometimes I dont want my map to go on to the infinity. So maybe include a parameter where you can define how many times the map repeats with 0 meaning infinity. This would allow VAST underground worlds or even unique terrain layouts. This is something objects (interior or static) cannot accomplish.
Also, what will be the object rendering limit in Tribes the Next, will it be 1024 like Tribes and Tribes2?