Not at the start atleast. HiRez said they would most likely release a mapping tool down the road.sry if this has been asked/answered....
Will I be able to create maps for this or wat?
However, the f2p model should include regular new map updates from the developer....one hopes.
I really don't think that loadouts are the issue. The issue is the whole two weapons per armor thing. Loadouts would be a really good idea, if it was actually a Tribes sequel and loadouts looked like this:
LD/LO/CAP) light, chain, disk, gren, e-pack
LD) light, chain, disk, snipe, e-pack
LD) light, chain, disk, gren, sheild
TF) med, chain, disk, gren, plasma, turrent
TF) med, chain, disk, gren, plasma, invo
HO) heavy, chain, disk, gren, mortar, plasma, e-pack
HO) heavy, chain, disk, gren, mortar, plasma, invo
HD) heavy, chain, disk, gren, mortar, plasma, shield
HD) heavy, chain, disk, gren, mortar, plasma, rep-pack
true...one also hopes that said maps are halfway decent
Gonna take a wait and see approach. I've been pleased with the maps of two recent f2ps though: world of tanks and crimecraft. Nothing barrier shattering, just a lot of care and effort by people who obviously get the vision for their own game. Hopefully the Ascend maps show a vision for the game and at least a thoughtful play on some of the great tribes maps of the past.
It can't hurt.
This is from what I've seen, and heard.
T:A closed beta is already happening, and OPEN BETA will happen at the end of this month
Welcome to Tribes:Ascend, home of the cluttered landscape. Previous battlegrounds included rolling hills and wide open areas, but here at high rez we decided that was just to plain for our tastes, so we kicked it up a notch. After eliminating alot of the rolling hills that got in the way of our plans we added in trees and buildings and other shit. But dont worry folks, we still have jetpacks so this is a tribes game.
Seeing as how I'm a straight, heterosexual man...I think it would.