good talk boys, more importantly wtf is "darkstar.strings" sitting in base>>scripts>>tags ??
sample content: //========================= ========================= ========================= =================
// DarkStar Region reserves tags 0 - 99,999
//
// *IMPORTANT, PLEASE READ*
// Do not define SimTag id zero. Darkstar relies on the fact
// that SimTag id zero is never defined.
//
// The SimTags are grouped into 3 sections: REGION, RESOURCE, and DATA.
// A REGION holds one more more RESOURCE and DATA sections.
// Tags in a DATA group will be translated during a foriegn language conversion.
// Tags in the RESOURCE group will NOT.
//
//========================= ========================= ========================= =================
IDRGN_BEG_DARKSTAR = 00000001, "- DarkStar REGION reserves tags 0 - 99,999 -";
//--------------------------------------------------------------------------------------------
// System Group reserves tags 2 - 19,999
//
// Used for SimTags specific to darkstar
//--------------------------------------------------------------------------------------------
IDRES_BEG_SYSTEM = 00000002, "-- System RESOURCE group reserves tags 2 - 19,999 --";
IDSYS_SIBLING_DISABLE = 00000003, "Sibling disable";
IDRES_END_SYSTEM = 00019999, "-- System RESROUCE group reserves tags 2 - 19,999 --";
//--------------------------------------------------------------------------------------------
// Inspect Group reserves tags 20,000 - 39,999
//
// Used for desciption labels in the Inspect window
//--------------------------------------------------------------------------------------------
IDDAT_BEG_INSP = 00020000, "-- Inspect DATA group reserves tags 20,000 - 39,999 --";
// these tags have migrated to editor.strings.ttag
IDDAT_END_INSP = 00039999, "-- Inspect DATA group reserves tags 20,000 - 39,999 --";
IDRGN_END_DARKSTAR = 00099999, "- DarkStar REGION reserves tags 0 - 99,999 -";
etc etc -- wtf is all of this?
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