change chaingun 2 blaster

you know if you changed it to blaster with out using any nrg the game would be completely skillful and the hacks you guys use wont mean shit..... hence the reason it wont get changed..
 
the only competitive edge people have in tribes right now is their fucking brain.

sit the fuck down and shut the fuck up. no ones cheating because they happen to always kill you with a chaingun. Stop camping the enemy base with half a bar of armor you fuck pleb
 
no that's not the issue... the issue is i hide with half a sliver of health.... and still get found you pleb.

Also talk to me when you have played longer than 2 years.. thanks

Also when you don't play anni which endorses 1.11 and hacks
 
ur traaaaash 237 alway hav bin @dedtreeb dunny y ya blamin uddas 4 u sukkn t0nsa chit n sl0rppinzup t0nsa peepee s0ss etc u no smdh lol :jester:
 
lol i've seen you get kicked multiple times for flag and not running last hope.... so your opinion deosn't really matter.... that and you sound like a molested school boy when you type... that and you work at maccas..
 
ur traaaaash 237 alway hav bin @dedtreeb dunny y ya blamin uddas 4 u sukkn t0nsa chit n sl0rppinzup t0nsa peepee s0ss etc u no smdh lol :jester:

ps gl tryna keep lukkn 4 reezn 2 turnon dedtreeb dat u sukkt chit 4 menny yrs n decade n still do sumday u gon convinc yaself bruh smdh lol :jester:
 
what controls the cone in that, expRandCycle? or aimDeflection? 0.0005 seems like a very very narrow cone already

i dont feel like testing idk idc fuckit

:shrug:

Ultimately, a very weakly seeded, and all around very poor random number generator controls CG deflection and spread. The net effect of this is that spread is basically not random at all, but pre-determined. This particular vulnerability is of course patched on any version of unhappymod.
 
So your saying it wouldn't be hard to know where the spread is going ? if you figured out the pattern?
 
So your saying it wouldn't be hard to know where the spread is going ? if you figured out the pattern?

Yes, the state of the RNG will basically stay within an easy to iterate to location even on a server that has been running for quite some time.
 
ur traaaaash 237 alway hav bin @dedtreeb dunny y ya blamin uddas 4 u sukkn t0nsa chit n sl0rppinzup t0nsa peepee s0ss etc u no smdh lol :jester:
ps gl tryna keep lukkn 4 reezn 2 turnon dedtreeb dat u sukkt chit 4 menny yrs n decade n still do sumday u gon convinc yaself bruh smdh lol :jester:
 
im going to be honest i don't even read your posts i just assume you were raped savagely by someone ?

The fact i know your black would usually be enough for me not to read anything you write.... come to think of it... it makes perfect sense now... you cant read or write...

gg.

If you ask a white man he might be nice enough not to spit on you and teach you.. good luck.
 
ur traaaaash 237 alway hav bin @dedtreeb dunny y ya blamin uddas 4 u sukkn t0nsa chit n sl0rppinzup t0nsa peepee s0ss etc u no smdh lol :jester:
ps gl tryna keep lukkn 4 reezn 2 turnon dedtreeb dat u sukkt chit 4 menny yrs n decade n still do sumday u gon convinc yaself bruh smdh lol :jester:
 
can you post the pattern pls?

Call echo(GetRandom()) from the console in 1.11, its a similar RNG(and you'll notice that the numbers returned are the same every time you start up tribes), but the chaingun has its own random object that is not called by anything else.
 
the "random" cone of the cg is mainly lower right of the crosshair

offsetting the crosshair for cg helps align it
 
the mysql stuff?

yes

Code:
// ----------------------------------------------------------------------------
// MySQL Stats Database
// ----------------------------------------------------------------------------
// Based on code by KingTomato
// Modified by Lemon
// 2/26/09 edit

$MySQL::Connection[Stats]      					= "stats_conn"; 								// connection/table name
$MySQL::Host[Stats] 							= "BaseServer.db.3735315.hostedresource.com"; 	// host address
$MySQL::User[Stats] 							= "BaseServer";									// user name
$MySQL::Pass[Stats] 							= "vghr5t6O";									// user pass
$MySQL::Database[Stats] 						= "BaseServer";									// database name
$MySQL::Connected[$MySQL::Connection[Stats]]   	= false;         								// Tells us we're connected
$Stats::Force=true;
$MySQLStats::PasswordMin						=5;
$MySQLStats::PasswordMax						=10;
$MySQL::StatsLoginEnabled						=false;

function MySQL::SaveStats()
{
	for(%cl = Client::getFirst(); %cl != -1; %cl = Client::getNext(%cl))
	{
		MySQL::SaveClientStats(%cl);
	}
}

function MySQL::SaveClientStats(%cl)
{
	Database::Connect("Stats");
	
	%c=$MySQL::Connection[Stats];
	
	%ip = Client::getTransportAddress(%cl);
	
	%ip=MySQL::ParseIP(%ip);
	
	if (Stats::FindIP(%ip))
	{
		%add = 	"UPDATE player_ratings SET "
		@		"tot_rating = tot_rating+"@%cl.rating
		@		", avg_rating=tot_rating/(maps+1)"
		@		", kills=kills+"@%cl.scoreKills
		@		", deaths=deaths+"@%cl.scoreDeaths
		@		", suicides=suicides+"@%cl.suicides
		@		", grabs=grabs+"@%cl.flaggrabs
		@		", captures=captures+"@%cl.flagcaptures
		@		", returns=returns+"@%cl.flagreturns
		@		", capperkills=capperkills+"@%cl.capperkills
		@		", assists=assists+"@%cl.flagassists
		@		", maps=maps+1 "
		@		"WHERE player_ip='"@MySQL::Escape(%c,%ip)@"'";
		
		if (MySQL::Query(%c,%add))
			echo(Client::GetName(%cl)@" stats updated.");
		
		else
		{
			echo("Stats Update: " @ $MySQL::Error);
			$Query::Error=format($MySQL::Error, 40)@" "@timestamp();
			$Query::Export=%add;
			$Query::Extra = "-----------------------------";
			export("$Query::*","config\\data.log",true);
		}
	}
	
	else
	{
		%add = 	"INSERT INTO player_ratings (player_id,player_ip,tot_rating,avg_rating,kills,deaths,suicides,grabs,captures,returns,capperkills,assists,maps) "
		@  		"VALUES "
		@		"(NULL,'"
		@		MySQL::Escape(%c,%ip)
		@		"',"@%cl.rating
		@		","@%cl.rating
		@		","@%cl.scoreKills
		@		","@%cl.scoreDeaths
		@		","@%cl.suicides
		@		","@%cl.flaggrabs
		@		","@%cl.flagcaptures
		@		","@%cl.flagreturns
		@		","@%cl.capperkills
		@		","@%cl.flagassists
		@		",1)";
			
		if (MySQL::Query(%c,%add))
			echo(Client::GetName(%cl)@" stats added.");
		
		else
		{
			echo("Stats Add Failed: " @ $MySQL::Error);
			$Query::Error=format($MySQL::Error, 40)@" "@timestamp();
			$Query::Export=%add;
			$Query::Extra = "-----------------------------";
			export("$Query::*","config\\data.log",true);
		}
	}
}

function Stats::Find(%query, %tries)
{
	%c=$MySQL::Connection[Stats];
	
	%query_=%query; // copy query in case we try again
	
	%query = sprintf("SELECT * FROM player_ratings WHERE %1 ORDER BY player_id",%query);
	
	if (MySQL::Query(%c,%query))
	{
		MySQL::FetchRow(%c);
		if(MySQL::Fetch(%c,"player_ip")!=false)
			return true;
 
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