ever wonder what kind of setup the "good" players are using and how they kill so well? well wonder no more:
1) disable mouse acceleration, mouse smoothing, and vsync
2) set your in-game mouse sensitivity very low. ballpark range 360 degrees of rotation per 12" on your mousepad. i'm somewhere around 450 degrees for 16" of movement. put another way, in game i drag the sensitivity slider all the way to the left and then click the (+) button twice.
3) make sure you have netset, hit sounds, and chain sparks. most configs on playt1.com will already have these.
4) crank your predictforwardtime very high, higher than seems reasonable. ballpark range 2x-3x your ping. (the higher your ping, the lower your multiple should be. at very high pings even the default network settings are fine). for a single reference point, i ping 44 and have 96 pft. gone are the days where we aim for ourselves. let tribes aim for you.
5) put in 500-1000 hours chasing in pubs. don't overthink it, just play for stats. if you can consistently put up 2500 rating / 25 ck's a map, you're getting there.
bonus script! this allows you to set interpolate and pft per weapon. crank up the pft for the chaingun even higher than your other weapons and you're halfway there to becoming a good killer. place this in tribes/config/modules.
autonet.acs.cs
now you have all the tools to be a good killer, so you have nothing to blame but yourself
1) disable mouse acceleration, mouse smoothing, and vsync
2) set your in-game mouse sensitivity very low. ballpark range 360 degrees of rotation per 12" on your mousepad. i'm somewhere around 450 degrees for 16" of movement. put another way, in game i drag the sensitivity slider all the way to the left and then click the (+) button twice.
3) make sure you have netset, hit sounds, and chain sparks. most configs on playt1.com will already have these.
4) crank your predictforwardtime very high, higher than seems reasonable. ballpark range 2x-3x your ping. (the higher your ping, the lower your multiple should be. at very high pings even the default network settings are fine). for a single reference point, i ping 44 and have 96 pft. gone are the days where we aim for ourselves. let tribes aim for you.
5) put in 500-1000 hours chasing in pubs. don't overthink it, just play for stats. if you can consistently put up 2500 rating / 25 ck's a map, you're getting there.
bonus script! this allows you to set interpolate and pft per weapon. crank up the pft for the chaingun even higher than your other weapons and you're halfway there to becoming a good killer. place this in tribes/config/modules.
autonet.acs.cs
Code:
// bottom prints pft changes
$autonet::bottomprint = false;
Event::Attach(eventConnected, autonet::init);
Event::Attach(eventNextWeapon, autonet::update);
Event::Attach(eventPrevWeapon, autonet::update);
Event::Attach(eventUsedItem, autonet::update);
Event::Attach(eventItemReceived, autonet::update);
function autonet::init()
{
// set defaults
for (%i = 0; %i < 64; %i++) // how many item types are there anyway?
{
$autonet::terp[%i] = 64;
$autonet::pft[%i] = 96;
$autonet::pftMethod[%i] = 1;
}
// weapons: chaingun, disc launcher, grenade launcher, laser rifle, mortar, plasma gun, blaster
$autonet::terp[GetItemType("chaingun")] = 64;
$autonet::terp[GetItemType("disc launcher")] = 64;
$autonet::terp[GetItemType("grenade launcher")] = 64;
$autonet::pft[GetItemType("chaingun")] = 96;
$autonet::pft[GetItemType("disc launcher")] = 96;
$autonet::pft[GetItemType("grenade launcher")] = 96;
$autonet::pftMethod[GetItemType("chaingun")] = 1;
$autonet::pftMethod[GetItemType("disc launcher")] = 1;
$autonet::pftMethod[GetItemType("grenade launcher")] = 1;
}
function autonet::update()
{
if ($netset::enabled)
{
%weapon = GetMountedItem(0);
$net::interpolatetime = $autonet::terp[%weapon];
$net::predictforwardtimemethod = $autonet::pftMethod[%weapon];
$net::predictforwardtime = $autonet::pft[%weapon];
if ($autonet::bottomprint)
remoteBP(2048, "<JC>Terp: <F2>" ~ $net::interpolatetime ~ " <F1>PFT: <F2>" ~ $net::predictforwardtime, 1);
}
}
now you have all the tools to be a good killer, so you have nothing to blame but yourself
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